RimWorld

RimWorld

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Milira Race
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Mod, 1.5, 1.6
File Size
Posted
Updated
69.152 MB
29 May, 2024 @ 9:15am
13 Nov @ 10:42pm
147 Change Notes ( view )
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Milira Race

In 1 collection by Ancot
Milira series
5 items
Description
New Expand Content Released!
Milira Tech: Milian Modification

The characteristics of this mod are raid, combat, research and mechanoid.
I spent 14 months to make the content of this mod, hope it can bring you a little bit of a different experience, and expect you enjoy it.

An ancient species that soars through the skies, the elves of the heavens, known as Milira. Characterized by their pure white wings and the diverse auras that crown their heads, they are often mistaken for angels and have been worshipped by many humans.

In the distant past, the Milira were strong and warlike. They seemed to be born for battle, relying on their innate combat instincts and superior physical capabilities. They excelled at using swift and fierce close combat, as well as devastating spells to shatter their enemies, thus dominating their realm.

However, after vanquishing all their formidable foes, the Milira gradually lost the meaning of battle. The race needed to find a new purpose for existence. But with their exceedingly long lifespans, the Milira's interest in anything could be worn away by the passage of time, leaving only the unfathomable sea of knowledge that continually drew them to explore.

Gradually, the Milira ceased to yearn for battle and began to pursue knowledge. They collected languages and texts from various races, observed every corner of the world; built floating cities, and established libraries to store their accumulating wisdom. Over time, the combat skills of the Milira were buried deep in the collective memory, covered by layer upon layer of fertile soil called knowledge.

The Milira had a long period of friendly relations with humans and occasionally guided them in the development of science and technology. However, after a certain incident, the Milira became enemies with humans, and the clouds of war gradually enveloped everyone. A conflict seemed inevitable...

Race Added: Milira; and related content.

Fight unique enemies and raids, using tactics and strategies to protect your colony;




Challenge absolutely new cluster threats and use targeted tactics to defuse crises;


Choose different difficulty bonus options to fight more challenging Milira;


Gestate and arm 16+ different types of Milian, upgrade their equipment and freely equip them with different weapons;


Use Milira's flight to shuttle flexibly through the battlefield, use weapon skill to change the battlefield situation;


Equipping colonists with float unit packs and combat drone to aid combat;


Construction of huge salt-melting fuel stations to provide automated fuel production and power generation;


Plenty of research projects waiting to be explored;


Complete the story of Milira and the Church, find the mystery step by step.


DLC compatibility
Require Royalty and Biotech.

CE compatibility
Milira CE Patch

Facial Animation
Milira Race Facial Animation

Gene Patch
Milira Gene Patch

Credits
Coder: Ancot
Art: Ancot, 德尔林

Preview & storyteller portrait: KV4_EX

Support Language
English (default, translator: 璃玎鼠尾草, 祈月)
简体中文
日本語 (translator: Lucifel)
Russian (translator: FarTresh)

Known Issues
Kijin Race
Seems cause Milian apparel render failed.

Any feedback or suggestions are welcome.
Popular Discussions View All (23)
73
4
2 Oct @ 3:05am
Poor Guide - informal / incomplete
BlackHeart
3
13 Oct @ 5:58pm
hi question
greasy breads
1
24 Oct @ 8:45am
Where can I get ClassPermit?
『Nya』
1,116 Comments
Mirikido 13 hours ago 
Meow

hmmm....for those who are wondering why milira and skyfeathered church ain't hostile on the spot..

at modlists option, search milian modification there's a toggleable option there that "Disable hostility between milira and church"

i forgot if it was default check...if it was check then uncheck it and go to new milira scenario.
✪ Homura 10 Nov @ 8:03am 
大佬,鹞式战机和Scrollable Gizmos模组冲突(技能太多了,用这个压缩一下技能栏),会导致无法移动:steamsad:可以帮忙看看是哪边的问题嘛(没红字)
柠檬 8 Nov @ 5:44am 
第15个发型贴图有问题 后脑勺显示正面刘海
NikiSm 7 Nov @ 12:59pm 
У меня одного пропали волосы у персов?
little毅 7 Nov @ 7:57am 
怎么有些米莉拉的脑袋贴图没啦?
可可爱爱,没有脑袋!:stress:
快乐墨鱼 7 Nov @ 12:15am 
访客mod警告,FactDef Milira_Faction必须至少有一个pawnGroupMaker,其kindDf“和平”、“永久敌人”、“isPlayer”或“隐藏”应设置为true。否则,这个派系的客人将不会到达。这是米利拉竞选中的一个错误配置
游戏无异常,强迫症犯了:stress:
Loki_Magikill 6 Nov @ 10:52am 
Hi, I want to change my Milira's hairstyle (yes, the flesh one), but I can't seem to find an option for it.
Sekiryu 6 Nov @ 1:10am 
I can't use weapon skills with Milians. The code include Milians as a race that can use them so is it a mod conflict or is it incompatible as of 1.6?
I've tested it with Knight I, Rook I, Paladin, and Striker.
Dr. Gottlieb 5 Nov @ 4:45am 
Is there a way to refill float packs and all the other limited usage packs? It's a little annoying that colonists will pick them up even when they are empty and what am i supposed to do with them after?
midnightwarrior19 The whole point of modern HAR is to push what is expected from vanilla, most of them aren't really intended to be compatible with broad workshop, instead preferring to be self contained.

Still, this mod doesn't break any other mods