RimWorld

RimWorld

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Kijin Race 3.0
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.067 MB
4 Nov, 2022 @ 10:34pm
16 Oct @ 7:12am
23 Change Notes ( view )
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Kijin Race 3.0

Description
About

Good old Kijin Race is now back with 1.4 and Biotech! AlienRace no longer required.
Kijins are medival oni like xenotype humans.
They burn a lot of calories to maintain a fast work rate.
All other genetical traits and reseaches are made to support their high calories burn.

Features
  • Adds Kijin xenotype and genes : works fast, eats a lot.
  • Adds medival weapons and armors : flame, paralysis weapons
  • Adds medival Kijin NPC factions.
  • Adds Kijin backstories.
  • Adds a few hairs.
  • Adds healing hot spring bath.
  • Adds 2 storytellers.
  • Adds assassin event(you can turn it off in option).
  • Adds Kijin medival researches.
  • Adds Kijin xenotype-sepecific vanilla apparel.

    New game-winning condition
  • Kijins are natives to Rimworld. Their kingdom was destroyed by ruthless pirates. Kijin kind, once a single nation, was scattered around the rimworld.
  • Build monumental statue and boardcast yourself as rightful heir of Kijin nation.
  • Prove that your coloney has enough wealth and power to defend against any raiders.




Popular Discussions View All (4)
52
7 Aug @ 5:45pm
PINNED: Kijin 3.0 Bug Reports
SSulungE
1
10 Nov, 2024 @ 9:39am
Feature Request: Input filters on salting barrels.
Valdrax
2
13 Nov, 2022 @ 6:53am
PINNED: Solving missing Body and Head bug
SSulungE
271 Comments
Vexacuz 30 Oct @ 3:13pm 
By the way, there is a problem with kijin head textures, they are slightly off-center (To the left i belive) this is extra visible if you use a anime body like HC or Nals, this does not seem to be code-sided, rather the textures thenselves are mis-aligned.

I know this because it has been a problem from past iterations and i previously edited them for myself. You should be able to use your choice of image editor to "move" the pixels within its limits slightly to the side.
sdm123900 24 Oct @ 9:10am 
Can the Kijin specific vanilla outfit be displayed in the game?
Winter 24 Oct @ 8:57am 
@GULÉ🏠 I don't see anything serious in your log file related to this mod. The patch error there is from attempting to patch the Garden Gourmet meals to allow for eating more than one at once, but it shouldn't cause errors during play.
GULÉ🏠 24 Oct @ 7:19am 
Is this mod giving me errors? Sorry I'm not good at reading errors.
https://gist.github.com/HugsLibRecordKeeper/f81ab15c9a4c09fe8006beb011f99172

[Kijin Race 3.0 - Start of stack trace]
Verse.PatchOperationReplace(xpath="*/ThingDef[@Name = "VG_MealBase"]/ingestible/maxNumToIngestAtOnce"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(VGP Garden Gourmet): Error in <match>
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2884551646\1.6\Patches\Patch.xml
Royal bastard 21 Oct @ 8:45pm 
: D
Mave 30 Aug @ 3:30pm 
Seems like there's an issue compatibility between kijin and altered carbon
Jet 17 Aug @ 8:44pm 
seems to be fixed from just testing dropping the armor, they dont disappear anymore. I will note that theres a giant red x for the outfit stand body texture which I find odd since i have them both set to only accept vacsuits but one of them is normal and the other is missing the texture
hongbin.wen 17 Aug @ 7:27am 
good
ChickenKnight 15 Aug @ 1:51pm 
Is "Adds Kijin xenotype-sepecific vanilla apparel." working?
SSulungE  [author] 13 Aug @ 9:35am 
oddssy armor rack bug fixed