RimWorld

RimWorld

1,386 vurderinger
CeleTech Arsenal MKIII
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Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
72.932 MB
16. mar. kl. 19:08
10. okt. kl. 9:22
36 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
CeleTech Arsenal MKIII

Beskrivelse

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Populære diskussioner Vis alle (6)
123
For 9 timer siden
Bugs Bugs Bugs 错误❌反馈
TOT
22
7. nov. kl. 5:31
CE Support
Papa Smurf
16
1
30. aug. kl. 8:54
FASTGJORT: 更新内容 Updates
TOT
876 kommentarer
TOT  [ophavsmand] 19. nov. kl. 9:12 
@LRlicious 发现了,下次更新会修复
Joker 19. nov. kl. 9:12 
Thanks for the answer!
TOT  [ophavsmand] 19. nov. kl. 9:12 
@RymCPv4 well, I removed the function from UAVs and added repairing equipment function to personal terminal instead because Im working on a better drone framework. Sorry for not putting any notice in the update log cuz I forgot about it :greenslime:
TOT  [ophavsmand] 19. nov. kl. 9:08 
@Joker that image was used for the merchant shuttle but now abandoned, and plane was for aeroplane framework which has not updated to 1.6. I already finished an armed shuttle sub mod but I cant upload it now as Im stilling working on main mod. expect to release it next month.
RymCPv4 19. nov. kl. 9:00 
Hello, I wanted to say that I love this mod! There is no colony I play without it.
I wanted to report a possible bug with Engineering Platform. On an 11-or-so year colony, it has suddenly stopped repairing equipment and started damaging it.
Joker 18. nov. kl. 12:56 
Hey, the mod image shows a Celetech shuttle, which doesn't look like a merchant ship, but I haven't seen one in the game, nor have I seen an airplane. Will they be added in an update? Or am I missing something in the game?
LRlicious 16. nov. kl. 8:41 
大佬这要地防空系统填错东西了吧,为啥重整花费的是最贵的反坦克导弹。。。
Xiaobing Zeng 16. nov. kl. 4:15 
工程浮游炮还不能自动修复装备,可以考虑在天工战衣上加自动修复功能
Leminos 15. nov. kl. 0:46 
@TOT That would be really cool. Maybe add more cooldown for their abilities (such as teleport) if you want to make it a bit balanced.
TOT  [ophavsmand] 15. nov. kl. 0:04 
@Leminos I have no idea how to modify melee damage, but I already have a plan to reduce melee damage and add visual effects for melee attack