Space Engineers

Space Engineers

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DK Phaser (DX11)
   
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Type: Mod
Mod category: Other
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428.774 KB
2014年11月16日 19時20分
2015年7月19日 16時33分
6 項目の変更履歴 ( 表示 )

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DK Phaser (DX11)

解説
Adds a Type 2 Phaser from the Star Trek universe into Space Engineers. To get this weapon in game you must build it at an assembler. If you are in survival you must also build the ammo (Phaser Power Cell). This mod does not replace the default rifle.

NOTICE: At the moment the phaser causes a lot of noise when you aim it at close objects. This is because it is using the default ricochet sounds from the default rifle. It is particularily noticeable because of the high rate of fire I had to use to get the beam effect. I am trying to find a solution to this problem so if anyone has any ideas please let me know.

The phaser and the ammo both have custom models that I made using Blender. The phaser also has a custom sound as well as custom projectile/weapon definitions.

I made the "beam" effect by increasing the fire rate/bullet trail/projectile speed in the weapon/projectile definitions. I reduced the projectile damage significantly to try and accommodate for the fast fire rate but if you think it is still too powerful or not powerful enough let me know. Because of the way I made the "beam", if you move too quickly while firing you will see the bullet trails. Also, if you right click (aim), the beam visually gets smaller. I'm guessing this has to do with accuracy of hip fire compared to "aimed".

There are currently some slight clipping issues with the phaser and hand in third person but I'm not sure if it is worth fixing. All weapons in game (that I have tried) have a glitch where occasionally the weapon model will be offset by about a foot. Until this issue is solved I don't really see a reason to try and make the model line up perfectly with the hand.

Things I still need to work on:
- add "stun" setting
- modify weapon damage/range (I think it is relatively balanced but I am open to suggestions)
- find a solution for the loud ricochet sounds
- third person model clipping with hand (not a priority)

EDIT: Muzzle flash has been removed so the current screenshots/videos are not how it actually looks in game.


If anyone has any comments or suggestions I would be happy to hear them.
80 件のコメント
Squidtank 2023年9月24日 11時17分 
@duncankong Can I repost this with a working beam/fixed animations if I credit your mod please?
Tiberious1 2021年4月9日 21時20分 
in the Weapons.sbc i added <DamageMultiplier>500</DamageMultiplier>
<RangeMultiplier>1000.0</RangeMultiplier> it seems to do a lot of damage
Spotter 2021年2月18日 0時02分 
Yeah a Phaser rifle or carbine with better range would be great
Tiberious1 2020年10月30日 11時54分 
Hi I made a Star Trek character I was wondering if I can add this to the mod i made giving credit to you
Trube 2019年11月22日 2時57分 
I love the mod. A phaser rifle would be insane... :)
Ren 2018年7月20日 21時59分 
Nice minus the earrape sound effect,
CornMan 2018年5月12日 17時51分 
I would love a revamped version of this. But this is great!
ig_alx 2017年11月30日 2時21分 
XD
Dust 2017年7月9日 23時20分 
Well I certainly did not expect it to blast white noise like that.
ig_alx 2017年5月14日 12時41分 
when im playing with enemys with this i dont need to shoot at the enemy, the sound kill me and the enemy lol