Space Engineers

Space Engineers

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DK Phaser (DX11)
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
428.774 KB
16 Nov, 2014 @ 7:20pm
19 Jul, 2015 @ 4:33pm
6 Change Notes ( view )

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DK Phaser (DX11)

Description
Adds a Type 2 Phaser from the Star Trek universe into Space Engineers. To get this weapon in game you must build it at an assembler. If you are in survival you must also build the ammo (Phaser Power Cell). This mod does not replace the default rifle.

NOTICE: At the moment the phaser causes a lot of noise when you aim it at close objects. This is because it is using the default ricochet sounds from the default rifle. It is particularily noticeable because of the high rate of fire I had to use to get the beam effect. I am trying to find a solution to this problem so if anyone has any ideas please let me know.

The phaser and the ammo both have custom models that I made using Blender. The phaser also has a custom sound as well as custom projectile/weapon definitions.

I made the "beam" effect by increasing the fire rate/bullet trail/projectile speed in the weapon/projectile definitions. I reduced the projectile damage significantly to try and accommodate for the fast fire rate but if you think it is still too powerful or not powerful enough let me know. Because of the way I made the "beam", if you move too quickly while firing you will see the bullet trails. Also, if you right click (aim), the beam visually gets smaller. I'm guessing this has to do with accuracy of hip fire compared to "aimed".

There are currently some slight clipping issues with the phaser and hand in third person but I'm not sure if it is worth fixing. All weapons in game (that I have tried) have a glitch where occasionally the weapon model will be offset by about a foot. Until this issue is solved I don't really see a reason to try and make the model line up perfectly with the hand.

Things I still need to work on:
- add "stun" setting
- modify weapon damage/range (I think it is relatively balanced but I am open to suggestions)
- find a solution for the loud ricochet sounds
- third person model clipping with hand (not a priority)

EDIT: Muzzle flash has been removed so the current screenshots/videos are not how it actually looks in game.


If anyone has any comments or suggestions I would be happy to hear them.
80 Comments
Squidtank 24 Sep, 2023 @ 11:17am 
@duncankong Can I repost this with a working beam/fixed animations if I credit your mod please?
Tiberious1 9 Apr, 2021 @ 9:20pm 
in the Weapons.sbc i added <DamageMultiplier>500</DamageMultiplier>
<RangeMultiplier>1000.0</RangeMultiplier> it seems to do a lot of damage
Spotter 18 Feb, 2021 @ 12:02am 
Yeah a Phaser rifle or carbine with better range would be great
Tiberious1 30 Oct, 2020 @ 11:54am 
Hi I made a Star Trek character I was wondering if I can add this to the mod i made giving credit to you
Trube 22 Nov, 2019 @ 2:57am 
I love the mod. A phaser rifle would be insane... :)
Ren 20 Jul, 2018 @ 9:59pm 
Nice minus the earrape sound effect,
CornMan 12 May, 2018 @ 5:51pm 
I would love a revamped version of this. But this is great!
ig_alx 30 Nov, 2017 @ 2:21am 
XD
Dust 9 Jul, 2017 @ 11:20pm 
Well I certainly did not expect it to blast white noise like that.
ig_alx 14 May, 2017 @ 12:41pm 
when im playing with enemys with this i dont need to shoot at the enemy, the sound kill me and the enemy lol