Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Unit Creator
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21 Dec @ 11:55pm
22 Dec @ 11:22am
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Unit Creator

Description
Tired of spending endless hours creating each unit from scratch? Avoid the tedious routine of manually adding units to your game with this useful tool. Instead of wasting countless hours on repetitive work, use this program to quickly and efficiently transform your ideas into reality. Not only will this save you time, it will also allow you to focus on the more creative aspects of game development, such as designing levels and improving gameplay mechanics. Let your imagination run wild and leave the routine tasks to the software - it will become your trusted assistant, freeing up your mind for creative thinking. With this, you can bring unique concepts to life and create fascinating worlds that players will love. Your journey towards ambitious projects will be easier and more enjoyable with this tool by your side. Embrace a new level of freedom and efficiency in your development process, focusing on the end result rather than the tedious details.

Unit Creator is designed for instant assembly of units.
The program creates files such as skin for the unit, brides, portrait of the unit and ready localization.
How to work in the program?
First of all, if you do not have a file structure for creating units, then click the appropriate button to create it, otherwise the unit will not assemble. The name of the breed from the set folder is entered in the "name unit" field. to create a "breed", I recommend using the "Breed editor" program.
https://steamproxy.net/sharedfiles/filedetails/?id=3383150991
In the "humanskin" field, the humanskin you need fits in, in the "res" folder there is a file "temp.dds" this is actually the texture of the unit itself, edit it at your discretion and save it after which the humanskin will be assembled.
The "unit folder" field contains the name of the folder for the units that is used in localization and "breed". In the "portrait" field, the name of the portrait is indicated, in the "res" folder there is a file "temp.tga" this is the portrait of the unit, edit it at your discretion. In the "localization" field, the name of the unit for localization is indicated, next to the field there are two checkboxes - these are "create struct" and "end".
We turn on the first one when creating the localization file for the first time, the second one is turned on when working with localization files is finished so that localization works successfully.
When everything is ready, click the "Collect unit" button, congratulations your unit has been successfully assembled!
2 Comments
Freef 1 hour ago 
Insanely awesome, great job!
NFor  [author] 22 Dec @ 11:26am 
Please suggest your ideas for possible programs in the comments. I will try my best to implement as many of them as I can.