Garry's Mod

Garry's Mod

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Quake SoA: Command HQ
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
8.613 MB
8 Oct, 2024 @ 9:28am
16 Oct, 2024 @ 11:11am
3 Change Notes ( view )

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Quake SoA: Command HQ

Description
A port of the difficulty selection map from Scourge of Armagon, the first expansion to Quake.

This addon contains two maps: gm_quake_hipstart and dm_quake_hipstart. the former is a sandbox map patterned after the singleplayer version of the map, while the latter is based on the multiplayer version and contains working weapon and powerup spawns using Upset and Matsilagi's Quake sweps. Map is also fully noded if you want to use it with NPC's.
Do note that player height in the Source engine is greater than in the Quake engine, so it won't feel quite the same as before.

I originally started this map some 8 years ago, but have only recently managed to complete it. I decompiled the original map and manually rebuilt the entire geometry. Unfortunately I cannot remember what tool I used to decompile it, as BSP2MAP did not produce the results I got back then.

Sadly neither the lighting nor the sounds were quite as accurate as I would like them to be due to engine issues. If you have any idea how to solve either one, please tell me.

Contact me if you want the source vmf files.

Credits:

id Software for Quake
Hipnotic Software / Ritual Entertainment for Scourge of Armagon
Nem for VTFEdit and Crafty
Upset and Matsilagi for the Quake sweps
17 Comments
wico. 10 Oct, 2024 @ 5:21am 
as far as i remember, quake 3 gmod supports quake 1 entities, the same as my serious sam map ports do have support for q3gm, so i'm happy to see new deathmatch maps being made
Moon.  [author] 10 Oct, 2024 @ 4:35am 
I'm working on deathmatch, episode 2 and 3 maps.
wico. 10 Oct, 2024 @ 4:29am 
base game quake maps? isnt that they are some episode 1 maps
Moon.  [author] 10 Oct, 2024 @ 4:26am 
I am currently working on base game Quake maps. I wanted to do more expansion maps, but I can't until I find a solution to the decompiling issue.
wico. 10 Oct, 2024 @ 2:53am 
if you are not planning on making more maps, maybe consider implementing the map content into .bsp
Moon.  [author] 10 Oct, 2024 @ 2:39am 
@wico. Honestly I cant even do more expansion maps at this time, since I don remember how I decompiled this one.
Moon.  [author] 10 Oct, 2024 @ 2:39am 
@solid_snacce Thankfully Im used to it.
wico. 10 Oct, 2024 @ 12:51am 
good stuff, keep it up, looking forward to see another map in 8 years lol
solid_snacce 9 Oct, 2024 @ 5:46pm 
awesome job, i can only imagine how tedious this must have been
Moon.  [author] 9 Oct, 2024 @ 4:26am 
Updated the content addon, sounds should be here now.