Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Semi Assisted Skills Characters "Beta"
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
1.103 MB
11 Sep, 2024 @ 2:01pm
1 Change Note ( view )

Subscribe to download
Semi Assisted Skills Characters "Beta"

Description
This is a mod that combines the main idea of ​​my mods Zero Skill Points and Auto Learn Skills to result in a middle ground between both. This mod is in beta phase and may contain errors such as (this lord should have x skill, this other lord shouldn't have x skill)

Well, but what does it do?

All heroes and lords will automatically get their most iconic skills. At level 5 they will get 5 skill points to distribute as they wish, but they will not get more points at any other level.


Changes:

-Lords and heroes will only get 5 skill points when they reach level 5
-All pre-skill acquisition requirements have been removed for nexus skills in skill chains. (This means you can acquire "stand your ground" without any further pre-skilling steps.)
-The Demon Prince of the Demon faction unlocks almost all of his units' combat abilities and they affect the entire faction (this is done to compensate for the lack of technology)
-All character level requirements for obtaining skills have been removed.
-Lords and heroes now learn their most iconic skills automatically (I'll go into more detail on this below)



How I decided which skills are learned or not.
Based on what I learned with my other mods I decided that there were 2 very important things:

1st Magic, if I left the mages without magic they lost all their potential and it was not fun to play them so all the mages learned all their spells.

2nd Unique skills. Most legendary lords are iconic precisely because of the option of these skills so all of them are learned.

3rd In addition to this, "all" or almost all of the heroes and lords in the game have been revised so that they learn their most iconic skills or their general functions in the game.

4. When completing step 3 I realized that there were some lords and heroes who had to decide between some of their skills and it didn't make sense to give them all of them (as can happen with dark elves or norsca) so I decided to also add 5 skill points upon reaching level 5 so they can unlock some of these skills and other more generic activatable skills (or whatever the player wants for their character)



Having said all this, it is possible that I missed some character or that some aspect is not well balanced, this is a beta version. It has taken me more than 2 month to go through all this stuff, it would probably take me more than a year to test everything thoroughly so all the comments about the mod and its testing are appreciated.

Just 2 more think.

-Skills are learned automatically in level 2 (this was done deliberately so I could test things better, it shouldn't be a problem in terms of gameplay either and I'm still debating whether this will stay like this or a level will be set for each of them).
-The 822 skills that were already learned in vanilla automatically have not been modified. Most of these are mount skills and these will continue to be obtained at the original level of the game (this was done because if I set them all to 0 the AI ​​could decide to go with a horse instead of a dragon "and we all know that a dragon is better"). Keep in mind that this mod adds more than 3000 skills automatically.



Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
14 Comments
BlackJack 30 Dec, 2024 @ 8:36am 
Alright :) awesome work regardless
Incata  [author] 30 Dec, 2024 @ 6:57am 
@BlackJack Just kidding, if I can find time I'll try to check some things out but I don't promise anything.
BlackJack 30 Dec, 2024 @ 5:40am 
Also have close to zero modding experience, so no bueno.
BlackJack 30 Dec, 2024 @ 5:35am 
Hey, you asked people to provide comments about balance 🤷‍♂️ wouldn't have bothered mentioning these things otherwise.
Incata  [author] 30 Dec, 2024 @ 1:15am 
@BlackJack And wouldn't it be enough for you to just update it? :lunar2019crylaughingpig:
BlackJack 29 Dec, 2024 @ 3:04pm 
Otherwise i think what youve done is amazing. Adds some RPG element without going overboard and making everyone and everything OP
BlackJack 29 Dec, 2024 @ 3:03pm 
Also about spells would it be possible to trigger the spell gaining part of it at level 20 or so?
BlackJack 29 Dec, 2024 @ 3:03pm 
Could you only allow the first level of the spell, only 1 point in the spell? If someone decides they want to increase the potency of the spell they can add a point to it later.
Incata  [author] 17 Sep, 2024 @ 7:47am 
@wonowon @sarumanthecursed I'm glad you like it, any comments about balance or bugs feel free to comment
wonowon 15 Sep, 2024 @ 9:41pm 
You are my hero! :steamhappy: