Surviving Mars

Surviving Mars

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Roaming Animals
   
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File Size
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27.810 KB
5 Sep, 2024 @ 3:31pm
3 Jan @ 7:01am
5 Change Notes ( view )
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Roaming Animals

In 2 collections by ChoGGi
ChoGGi's Mods: QoL
170 items
ChoGGi's Mods: Misc
91 items
Description
Spawns animals after 100 "promoted" trees (fully grown trees).
By default spawns all animals, see mod options to pick which to spawn.


Mod Options:
Enable Mod: This will only stop new ones from spawning.
Max Spawn: Max amount to spawn (default 50).
Random Graze Time: How long to Graze for (seconds).
Random Idle Time: How long to Idle for (seconds).
7 Comments
ChoGGi  [author] 25 Dec, 2024 @ 10:54am 
I think it could be doable?
Haggart 25 Dec, 2024 @ 6:53am 
Maybe have different animals focused on different vegetation areas? If that is possible?
Deer = forest, Horses = grasslands, turkey/chicken = bushes, ducks = near water?
ChoGGi  [author] 14 Oct, 2024 @ 3:23pm 
v0.3
Added all animals (all enabled by default).
Animals get a random human name.
XanArc 13 Sep, 2024 @ 9:04pm 
I will try it out
ChoGGi  [author] 13 Sep, 2024 @ 6:37pm 
v0.2
Added mod options to pick animals.
Made sure it can't go over the max amount.
ChoGGi  [author] 13 Sep, 2024 @ 6:04pm 
Fully grown trees I think.
I figured it was a way to have a decent forest before animals start spawning in.
XanArc 12 Sep, 2024 @ 11:09pm 
I always felt the terraforming feature of green planet was lacking in fauna (flora alone doesn't make up a self sustaining ecosystem after all). What does 'promoted' mean for trees?