RimWorld

RimWorld

135 ratings
Adaptive Simple Storage
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Mod, 1.4, 1.5
File Size
Posted
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18.716 MB
26 Jul @ 12:38pm
8 Aug @ 8:22pm
8 Change Notes ( view )

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Adaptive Simple Storage

In 1 collection by vin
Kohai
223 items
Description

This mod is an independent port of [JDS] Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.




Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away. This mod is a backend rewrite of [JDS] Simple Storage to utilize this new framework so we can enjoy Phaneron's awesome art and reap the performance benefits of ASF.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Is this mod compatible with LWM Deep Storage?
Yes. ASF and this mod are perfectly compatible with LWM's Deep Storage. ASF even allows you to choose systems between the two. However, if you continue to use mods dependent on LWM's Deep Storage then I would recommend you look into LWM's Shallow Storage an updated fork that switches port to the vanilla storage fields improving performance.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames that I have been lazy to update to make sure they're unique. As far as I can tell this mod can even run alongside the latest version of Simple Storage and Old Simple Storage a mod that retains some of the storage options removed in the latest update.

How do I use the other textures in the screenshots?
To reduce storage tab clutter this mod allows you to rotate objects to switch textures. Look for the handy "Rotate to change appearance" notification in the description of the object to know if you can rotate it.

My boxes are missing and some colonists are stuck!
If this happened to you then you were subscribed prior to the major code rewrite that fixed some major bugs please read the info at the bottom of this page as there is an easy fix!


[ko-fi.com]

[ko-fi.com]






This mod is an independent port of [JDS] Simple Storage by JangoDsoul and uses no assets from the original mod. I am not affiliated with the ASF team. This mod was made with the permission of Phaneron to use his textures in the port. Please check out his mods including Basic Storage a mod that goes well alongside this one! I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!

(CC BY-NC-ND 4.0)[creativecommons.org]


MY BOXES ARE MISSING!!!
If you loaded your game and noticed that your boxes are missing that means you were subscribed prior to the major code rewrite.
Your items should be safe as my mod does not control the number of items in a cell stack that is controlled by ASF!
This update fixed a litney of errors and issues that went unnoticed in my play-testing. It was worth it, trust me!

Here is how to fix it: Load the affected save, notice which boxes are missing, place new boxes over top of where the old ones are.
If any pawns are still unable to move after trying the above: they are stuck in a JobDriver state loop try resetting the pawn by drafting them which should reset their JobDriver state resetting them. Sorry for any inconveniences, this was my first mod!
94 Comments
Red Grail 11 hours ago 
Where are the steel barrels? I can only build wooden barrels, they let me pick the material, but the only option is wood despite me having steel.
Duke Flapjack 15 Sep @ 6:58am 
I know it was a bit on the cheaty side, but any way we can get a storage pit (or three) like what was in Primitive Storage? I love the concept and design rooms based around being able to store perishables underneath the floor.
NuanKi 11 Sep @ 9:05am 
The descriptions are outdated. Some storage capacities listed are significantly higher than the actual storage. For example, Wooden Crate C (10 stacks, 2x1) has less storage than Crate B (12 stacks, 1x1), even though it should be the opposite. Wooden Crate C claims to hold 18 stacks but only holds 10. Additionally, Bundle B claims to have 48 stacks but actually holds 40, and Bundle C claims to have 84 stacks but only holds 80.
Computica 9 Sep @ 5:36am 
All storage objects need to be passable to prevent the standing bug / 10 Jobs tick; It happens when pawns can't get to a certain section of storage.
vin  [author] 4 Sep @ 11:51am 
@theccccccccccccccccccccccccccccc
I didn't disallow it, I'm nor sure why it wouldn't be able to be stored. I use DBH and have no problems with that on my end.
would it be possible to make the barrels store fecal matter from dbh?
vin  [author] 21 Aug @ 9:28am 
@CmMaia
I might be able to, its just not currently my priority for mod port right now. I am also vert busy since I just started my masters program. If I do don't expect it for a long time.
CMaia 20 Aug @ 10:51pm 
Idk if someone asked this already but could you make this JDS mod a ASF compatible too? https://steamproxy.net/sharedfiles/filedetails/?id=2029207212

The original mod isn't updated yet but the Rimfridge is
Askesis 19 Aug @ 3:19am 
@vin
Thank you so much, I thought I'd broken something! Been playing with my mod list the past few days (two years away, a lot to update/replace)

Decided it was best after messing around with so many mods just to start a new game with my 'final' *cough* mod list. :-D
vin  [author] 17 Aug @ 1:47pm 
@Askesis
To transition from LWM to ASF: Delete any storage containers dependent on LWM, draft all pawns, save your game, remove LWM, and reload the save. This should prevent any item clusters and prevent breaking the pawn hauling logic.

The metal crates require you to research machining now! Still there, don't worry!