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I've included a patch for one TP from this mod, you can see it here in Github repo [github.com]. It applies new UI to outpost-styled radar teleporter from this mod, if that's the one you're trying to use. I'm going to reupload it here tomorrow.
That mod also has "bigoutpostteleporter", I didn't touch that one. The process is the same for each of them:
- find out how it is called internally and where is its object file located (vanilla racial teleporters are in /objects/ship/tpname/tpname.object, purchasable ones are in /objects/teleporter/..., modded ones are wherever the mod author put it - in case of More Teleportz, those are at the same locations, but in their own subfolders)
- create inside my mod folder a file tpname.object.patch at the same path as the "original" TP object.
- copypaste content from any other similar patch file into it.
Which race are you using?
On FU: Hotfix for science outpost is ready locally, but I need a bit more time to assemble and republish the mod here.
I can make a patch if I know what mod it is :). Or, if you make one yourself, feel free to poke me so I can add it to the mod as an option.
I'm looking into it, but the solution isn't easy. A patch for FU SO is required, and patching a dungeon is more complicated due to the size of its file.
I can tell what needs to be changed, but so far I wasn't successful.
Tl;dr there is no overlap in files being patched between those two, so it should be compatible.
1. Maybe another mod in your installation is patching teleporters (as objects) in some way.
2. The scope of this version is limited to ship teleports for vanilla races and vanilla 2-Stop Teleshop teleports. Stationary teleports (for example, at the Outpost), custom teleports for non-vanilla races (like Avali) are not included yet (hence "alpha" version). I'd like to ensure it works as intended first, and get some stats as to what custom races are in use, and what can be improved. If you're trying it with one of those, let me know, I'll see if I can patch it in quickly.
Although so far I've tried only FU on top of OpenSb, not vanilla Sb.
If you have time, try to throw your starbound.log at me on OpenSb Discord server, I'll try to figure it out.