Sid Meier's Civilization VI

Sid Meier's Civilization VI

166 ratings
Mixed Farms
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9.072 MB
8 Jul @ 11:01pm
8 Jul @ 11:50pm
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Mixed Farms

Description
Adds color variants to Farm plots to give them a more natural feel. Farms will have a mix of the original plots, a darker version, a lighter version, and some yellow and some fallow plots. The yellow and fallow plots are kept rare enough to not confuse regular worked Farms with Wheat Farms or unworked Farms.

The mod is entirely cosmetic and will not have any impact on gameplay. It can be activated and deactivated at any time, even for already started games.

Unfortunately, the farm plot system asks for a rather high asset count. This mod adds 59 assets, so if you are already struggling with the asset limit, use this mod cautiously. It's not that much per se, but still quite a bit considering it's just a small cosmetic tweak. However, you can always deactivate it even for ongoing games, so trying it out will not risk ruining any of your saved games.

If you want more space for sprawling farmlands, try out setting your city radius and minimum distance to 4.

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JNR's Mod Series




18 Comments
British Sisyphus 23 Jul @ 1:35pm 
you should honestly work on a graphical rework of this game , this is beautiful
Peacock 14 Jul @ 11:40am 
:steamthumbsup: This is cool, thanks!
If you're taking requests, adding colour to deserts would be amazing; they also come in a wide variety of colours
Bullit2010 14 Jul @ 7:24am 
Looks nice
bandalgomman 12 Jul @ 7:08pm 
good
Legoworf 11 Jul @ 2:29pm 
Beautiful
Sailor Cat 10 Jul @ 8:26am 
Flax on, flax off
-1 Stability Hit 10 Jul @ 5:49am 
i ran this successfully with Hillier Hills
JNR  [author] 9 Jul @ 4:37pm 
The Civ V Skin doesn't change farms at all, they're compatible.
Araiguma Kishi Yūro Akiba 9 Jul @ 3:01pm 
Oh. Just a thing. I'm assuming this isn't exactly compatible with the Civ V skin because it changes the artstyle of farms
нормас:steammocking: