Stellaris

Stellaris

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OMEGA: 0.8 Stable ALPHA Release
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1.770 GB
6. juli kl. 2.22
11. okt. kl. 0.55
80 endringslogger ( vis )
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OMEGA: 0.8 Stable ALPHA Release

Beskrivelse
Comprehensive Stellaris "Total Conversion" favoring streamlined gameplay and endless scaling.

Read "Technical information" and "DLC Requirements" before starting the game with this Mod.

Join the Discord for ongoing Discussion: https://discord.gg/qkq2E3k7Dc


-Primary Features:

~~Rebuilt Tradition system with 20 handcrafted trees, 100 linked "Ascension Perks", 80 linked "Edicts" and 30 linked "Civics", all with custom scripting.

~~Splitting of "Pops" into "Discrete" and "Numerical" units, maintaining granularity while reducing "Pop" counts in lategame galaxies to 1/10, greatly boosting perfomance.

~~Flattened Technology Tree with Randomized, Rarity Graded, Day 1 researchable Repeatable Card Clusters and a Specialization promoting Rigidity System.

~~Complete Leader Rework which includes, "No Leader Level Limits" "Personality Based Leveling Modifier Growth" "Government Development Based on Leader Class" "Rarity Based Skill Level Up Choices"

~~Modifier Display Overhaul, visually improved and easier to parse.

~~Complete Resource Economy Rework including: "Deposit Exhaustion" "Country Logistics" "Endless Growth of Orbital and Colonial Development" "Streamlined Colonial Configuration, requires ZERO manual changes after initial Setup" "Simulated Dynamic Production Focus, Switch from Food to Minerals at the click of a Button"

~~Rebuilt Naval Strategy which encompasses, "Detailed Fleet Storage Simulation" "Galactic Map Supply Lines" "Complex Resource Plundering" "Ground Troops on Military Ships" "Reworked Orbital Bombardment" "Systemwide Planetary Defense Cannons" "Detailed and Convenient Scavenging" "Completely Reworked Admiral Skill Expression" "Advanced Ship and Fleet Experience Simulation" "Custom Scripted Emergency FTL, Ship Disengagement and Hyperspace Jumping" "Artificial Hyperlane creation by Gateways" "Dynamic Naval Capacity based on Industrial Focus" "Highly Customizable Default Starbase Loadouts" "Custom Starbase Modules and Buildings" "2 Types of Defense Cannons and 3 Types of Defense Platforms" "Full Weapons Rework including Pricing/GFX/Performance"

~~Rebuilt "Galactic Market" using extensive scripting across more than 200000 lines of code. Prices are calculated in layers and the market is run on a "Galactic Credit" which appreciates in value as it is held, greasing the wheels of commerce.

~~Endless Anomaly|Digsite|Minor_Artifacts Discovery in owned Systems after initial Survey with gradually decreasing efficiency, Anomalies found this way often offer dynamic reward options of varying rarity.



-Secondary Features:

~~Extreme Customizability via "Scripted Variables" for almost every single gameplay element.

~~Permanent modifier rewards purchasable with Minor Artifacts, "Gacha Style".



##########################
##~~TECHNICAL INFORMATION~~##
##########################

~~Being a "Total Conversion", OMEGA lacks compatibility with almost all other mods, support for select high value mods may be added in the future.

~~"Dynamic UI Overhaul" can be used with a compatibility package, found here: https://steamproxy.net/sharedfiles/filedetails/?id=3324280256

~~Every mechanic has extensive ingame Tooltips, refer to them if something is unclear, otherwise write a Comment.

~~With many tedious Micro-Mechanics excised and performance improved, you may want to the game to run faster than "Fastest", Stellaris is speed capped by your FPS, I recommend between 90-120 FPS for a modern CPU if you want your game to run faster than a speeding Hedgehog but slower than an overheating Fusion Core.

~~Disable the autosave feature if major lagspikes occur at the beginning of the year.



-Usage Notes:
~~Resource Stockpiles provide a logistics rating based on volume, growth optimized economies should maintain sizeable amounts of non-spent resources.
~~Influence Income is highly dependent on the Total Amount of Stockpiled "Unity", buying Traditions in the very early game is not advisable.
~~Spawning with a deficit is somewhat common since starting systems are almost fully randomized, to avoid early economic collapse, use the button at the very bottom of the slider on the left of your screen and increase orbital production priority for resources you need.


###############
##REQUIRED DLC:##
###############

~~These DLC's must be active.
~~~Remember, you can play with a host who owns them before buying any yourself.

~~Utopia
~~Apocalypse
~~Megacorp
~~Federations
~~Ancient Relics(Required for Special Default Relic without which the Game breaks)

###################
##RECOMMENDED DLC:##
###################

~~These DLC's are fully integrated with OMEGA and have their features expanded.

~~"Overlord" #Strongly Recommended

~~Story Pack DLC's. (Except for Astral Rifts and First Contact, those need to be disabled)
~~Plantoids
~~Lithoids


################
##FORBIDDEN DLC:##
################

~~OMEGA lacks support for these DLC's, disable them before starting a game.
~~~Some are partially done and all of them will be integrated in the future.

~~Machine Age

~~Nemesis
~~Galactic Paragons

~~Astral Rifts
~~First Contact
~~Galactic Storms

~~Necroids
~~Aquatics
~~Toxoids




#####################
##UNDER CONSTRUCTION:##
#####################


~~ALPHA 0.8.1 will mark the release of "OMEGA Conflict", a 6 Empire, 200 Star Scenario Map.
~~ALPHA 0.9 will have extremely competitive AI.
~~BETA 1.0 will Integrate all DLC.
~~BETA 1.1 will have a custom built semi-random competitive multiplayer map with Team based Gameplay. (Think like a MOBA with 3 Teams where each "Base" is upgradable and continuously spawns fleets to conquer new territory and attack enemy Bases)
~~BETA 1.2 is yet undecided.

Feedback is appreciated, information will be updated as ALPHA progresses.



High Quality Space Music Playlist: https://www.youtube.com/watch?v=qjqsIENcFR0&list=PLquNzdQ3f21WHBqJj8YOtojge8FJsh1MW

High Quality Space Ambient Music Playlist: https://www.youtube.com/watch?v=7aDpCIDYDc8&list=PLquNzdQ3f21XUIXImoVf3zoPBuDZ1_USU

Special Thanks:
User: Arphar

If you like this mod, Support me on https://ko-fi.com/stellarisomega.
Populære diskusjoner Vis alle (1)
0
13. aug. kl. 10.35
Bug Reports/Suggestions
Xerxes
47 kommentarer
gengisares 1. sep. kl. 10.52 
Thank you!
Xerxes  [skaper] 1. sep. kl. 7.52 
I've just checked the code and vanilla disallows proposing the "Galactic Market" resolution for Gestalt empires, so this would prevent you from seeing it in the Galactic Community.
I've removed this restriction for the next patch since it doesnt make much sense either way as Gestalts can use the Market in Vanilla as well.
Xerxes  [skaper] 1. sep. kl. 7.36 
I have planned to include the galactic market with the caravaneers, once that update is done you will receive access to the GM as soon as one of their trade fleets visits you.
Xerxes  [skaper] 1. sep. kl. 7.24 
Galactic market has to be founded by the galactic community.

Effective Empire size is always below 1, it primarily punishes large empires and there is no means to reduce it beside trade value.
gengisares 1. sep. kl. 0.37 
Is the galactic market system deactivated? It never activates in my game, is it necessary to do something specific?

I don't understand how the effectiveness of the empire size works. It is always less than 1, as far as I can see, and the maximum empire size is only increased by the trade value of the empire?
Xerxes  [skaper] 29. aug. kl. 11.45 
You're welcome! Thanks for playing.
gengisares 29. aug. kl. 9.19 
This is the first mod that eliminate almost the pops in game and the respective lag of pops. Thank you!
Xerxes  [skaper] 13. aug. kl. 10.30 
It seems they require 5k subscribers on a released mod for partner rights, I will apply for a discord channel once that threshold is reached.
Xerxes  [skaper] 13. aug. kl. 10.22 
I do not, was not aware you could get channels for that, will try to set one up.
jayro_ 13. aug. kl. 10.03 
do you have a channel in the modding den/ a discord server for this mod where i could follow development/maybe help with testing?