Project Zomboid

Project Zomboid

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Vanilla vehicles animated
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File Size
Posted
Updated
126.830 MB
4 Jul, 2024 @ 6:52am
28 Sep @ 8:19am
29 Change Notes ( view )

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Vanilla vehicles animated

Description
Added animations to opening doors/trunks/hoods to vanilla vehicles.

Build 42 compatability
This mod should work with both build 41 and build 42.

If mod that were supported in build 41 get updated to build 42 - they should retain compatability. Especially ones adding more skins to vanilla vehicles (like Donny's Company Cars). Mods that introdiced more vehilce models (like Drive 90s) - might experience issues with interior and engine block textures. This also applies to Vanilla Vehicles Enhancer.

Standard Vehicles Upgrades compatability

Support mod creator
If you want to see this mod updated and expanded further - please consider supporting me on Boosty[boosty.to]
Being able to pay my bills withoug sacrificing a huge chunk of my life would mean more cool stuff I can make for this game.

Mod Compatibilities:

Small Town First Reponders - vehicles based on vanilla designs should be animated.

Snake's modpack - pimp up my ride - vehicles linked to animations.

Drive 90s - Added animations for vehicles.

Vanilla Vehicle Enhancer - Added alternative models to all vehicles affected by VVE. If you spot animated parts shape not matching the outlines on the texture - please let me know so I can fix it.

Standard Vehicle Upgrades - Compatability patch now covers SVU2 and SVU3. It requires neither as dependency and uses lua to figure out which one is active.

More immersive vehicles - Compatible, and highly recommended.

Sync vehicle animations - Compatible. Though based on some reports only final states are properly synchronised, whle transition animations remain local.

Fancy Handwork - Should work fine with base mod. Adding armor to doors speeds up animations for some reason - optional submod slows down animations even more to compensate. Unfortunatelly it also make unarmored door REALLY slow.

FAQ:
Q: Is the mod "old save safe"?
A: It should be. It does not change game data. Only models used to present this data to the player. However with VanillaVehiclesEnhancer enabled sports car "trunk" was remodelled to only be rear window frame. And a dependency was added so trunk can only be removed if the rear window is removed. If you had rear window installed but trunk missing before you enable the mod, the rear window can become visually glitched. But that still should fix itself if you get all parts installed correclty. Other than that - feel free to add or remove it midgame or mid-server.

Q: Why didn't developers handle this themselves?
A: They basically did. The interiors and "Engine block pictures" are taken from original vanilla vehicle models and textures. All I had to do was to separate one mesh with submeshes into separate meshes, add 2 keyframe animations and write a boatload of definition files to link it all together. My guess is the developers stumpled upon the problem of syncing animations across MP and decided to can the animations for now. Thankfully now we have a "Sync vehicle animations" mod to adress it. And since developers have their hands full with Build42, I helped them take this last step.

Q: There is that vanilla-like vehicle mod that might need animations too. Can you add animations to it?
A: I'd be glad to. But I am just one person and with vanilla cars I got really lucky that geometry was already set up. Processing more models that don't have doors already represented in geometry and don't have interior might take significantly longer. But feel free to start a discussion with links to mods you want me to look into.

Q: Is this mod compatable with Filibuster Rhyme's Used Cars?
A: It causes no promlems when being used alongside FR cars, but does not add animations to them. If you want to have Filibuster Rhyme's cars animated - search workshop for beta version of animated FR cars.

Q: Is PZK: VLC supported
A: Not in this mod. There are a lot of new models to be reworked. However I am making another mod specifically for PZK.. It is currently unlisted, and might not be the most bug free (though if I know of some issues I tent to postpone in progress updates till I fix them). Also if you want to help me develop it faster - please consider supporting me on Boosty.

Want to see mods being made?
Follow my Twitch[www.twitch.tv]
I plan to stream 9am till 1pm GMT every saturday. Though time might be subject to change if the audience from a different timezone is gathered.

Workshop ID: 3281755175
Mod ID: VanillaVehiclesAnimated
Mod ID: VanillaVehiclesAnimated_SVU
Mod ID: VVA_nascarlights
Mod ID: VVA_cullseats
Mod ID: VVA_slowdoors
Popular Discussions View All (20)
140
16 Nov @ 8:15pm
PINNED: Bug reports and known bugs
Hilvon
20
22 Oct @ 10:57pm
PINNED: Supported mods and extra requests.
Hilvon
4
19 Jul @ 12:47pm
fix new stronger armor
AHAHAHAHAHAHAHHAHAHA
1,008 Comments
Hilvon  [author] 24 Nov @ 11:31am 
@creammeeii29 Looks like I messed up some update and accidentally reverted this portion in the mod description.
Drive 90s support is stuck at partial support in build 41 version.
In build 42 - I was asked to postpone integrating animations till the mod author reworks their models... and was just never given the green light to do that. So currently the support is essentially dropped.
I am planning to eventually re-introduce those animations but probably as a separate mod rather than re-introduce it back here. Want to try and keep this only for vanilla vehiclces and reskins of vanilla vehicles only
creammeeii29 24 Nov @ 12:21am 
It says it’s compatible with the Drive 90s mod, so why don’t the animations work on those cars? They only work on the vanilla ones.
deenpade 22 Nov @ 6:52am 
Yes it works, I tested it
Hilvon  [author] 22 Nov @ 6:13am 
@deenpade - Unfortunately can't say for sure. I have updated the mod to match it a couple times, but there could've been an update to B42 VVE that I am not up to date still.
deenpade 22 Nov @ 12:33am 
is it works with vanilla vechicle enhanced [1.31] port for B42?
vexor 17 Nov @ 9:23am 
@Hilvon спасибо за ответ
Hilvon  [author] 16 Nov @ 10:40pm 
@vexor пожалуйста уточняйте версию игры. Обычно когда речь заходит об этих модах то причина в подписке на Standard Vehicle Upgrades 3: Vanilla который добавляет механику бронирования машин. Если вы им не пользуетесь то и активировать патч совместимости анимацией с броне не нужно.
Второй упомянутый мод решает баг тройной несовместимости Standard Vehicle Upgrades, анимацией и Fancy Handwork. Так что если чем-то из этих трех не пользуетесь то его тоже можно смело игнорировать.
vexor 16 Nov @ 11:06am 
Vanilla Vehicles Animated - Standard Vehicle Upgrades Patch

Vanilla Vehicles Animated: Don't Activate! - ApocalypticallySlowDoors
у меня эти моды выводят ошибку и не включаются
骨灰扬-诺-郝京耶夫 16 Nov @ 6:57am 
@Hilvon
Alright, but I think it doesn't matter. It looks great for vanilla vehicles
Hilvon  [author] 16 Nov @ 5:24am 
@骨灰扬-诺-郝京耶夫
Technically - no. Due to a bug that slipped through hasty release of the latest version one of the nascars is not animated. The one with numbers 34 on the side IIRC.
It would be fixrd in future versions, but at this moment the bug is still there waiting till I have enough time to make a new update between my jobs and other mods.

But other than that - as far as I know all B42 and B41 vanilla vehicles are animated.