Project Zomboid

Project Zomboid

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PZKVLC Animated
   
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File Size
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Updated
53.862 MB
14 Sep, 2024 @ 12:58pm
10 Aug @ 8:40am
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PZKVLC Animated

Description
Work in progress mod to bring animations to PZK VLC.

Currently processed:
https://docs.google.com/spreadsheets/d/1iee6fgnQuWYznu4rp7gTZD89bwgrc5afUDrykIwaetg/edit?usp=sharing

Want to see me make the mod live and chat? Visit https://www.twitch.tv/hilvon1984 I usually stream on Saturday mornings (European time). Sometimes on Sundays too.

Workshop ID: 3331128480
Mod ID: PZKAnimated
Mod ID: PZKA_Spawnlimit
82 Comments
kittysmugglers 13 Nov @ 1:34pm 
awesomee
Hilvon  [author] 13 Nov @ 11:01am 
@kittysmugglers Not at this moment. But I am planning to add a submod similar to what exists for Vanilla Vehicle Animations. Also would probably make it so one from VVA would work on both mods...
kittysmugglers 11 Nov @ 5:31pm 
is there a way to disable character rendering?
Hilvon  [author] 19 Oct @ 2:32am 
@The Origami Guru
This mod only changes the way cars are displayed and does not touch save files at all. So it is safe to add or remove from a save.
The main risk you might face is if the game changes some things about how shaders are supposed to work, then the mod might cause a crash when trying to render a vehicle. But suche a crash is not likely to cause save corruption and you would be able to continue playing after disabling the mod just fine. And so far this only happened once during 42 updates. And in 41 you are totally safe.

However please not that Spawnlimimt submod does not work retroactively. The vehicles that were already spawned in your save will remain as they are - not animated - and spawns of not yet animated vehicles would be only blocked on newly explored chunks of the map.
The Origami Guru 18 Oct @ 6:59pm 
Is this mod safe to add to an already created map? (ie: is it gonna mess up my file?)
Hilvon  [author] 10 Oct @ 10:52pm 
@Joco - Maybe. But by this mod being over a year old and only now getting close to covering all B41 vehicles, you might see that expanding it to exotic cars is not likely happening soon...
rawgu 10 Oct @ 10:51pm 
thank you for the quick answer <3
Hilvon  [author] 10 Oct @ 10:50pm 
@rawgu - Short answer - yes. This mod requires PZK VLC to function.

This mod would do nothing (except use up some memory for imported models and scripts) if used without base PZK VLC mod. I will eventually get to properly defining dependencies inside the game too rather than just mention them on workshop. Just been a little sloppy with it while the mod is under construction.
rawgu 10 Oct @ 10:38pm 
Idiotic question - the mod says it requires the original mod but in game it does not have the original mod as dependency - does it need it enabled or not? I am asking because I'm running Fili with scene replacers along with no vanilla vehicle spawn mods and apparently, the PZK VLC mod is incompatible with all of those.
Joco 10 Oct @ 2:27pm 
Does this mod also animate the pzk exotics version?