Total War: WARHAMMER III

Total War: WARHAMMER III

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Sigmars Heirs SFO Balance patch
   
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overhaul
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3 jul om 8:33
14 jul om 6:22
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Sigmars Heirs SFO Balance patch

Omschrijving
By sigmar YES!

A balance and better compatibility patch of the best empire mod and SFO.
Mostly tweaked the values of hero's lords and units.


Other changes I made are the following :

- Changed Zintler Reiksguard to be a better Anti - Large unit. Meaning they now have a damned lance. They are now more on pair with Grail Guardians of Bretonnia. ( I might give it a higher RoR rank in the future )

- Reiksguard on foot now have slightly better stats, but have a total limit cap of 6 to keep them exclusive and more in theme with SFO exclusivity. Also exclusive to Altdorf's "Castle Reikguard" building.

- Flaggelants are now also recruitable through Sigmar High Temple buildings in Altdorf.




All credits go to Xoudad and the SFO team. I just did the easy work.
Populaire discussies Alles weergeven (1)
5
26 jul om 2:23
Bug reports here
Vladimir
52 opmerkingen
Schlomo the Hebrew Supremo 2 okt om 12:27 
Please update
Mr.Necrophile 17 sep om 9:55 
It's at this point, after many painful years of game updates and attempts at modding, that I think it might be time to pick between Sigmar's Heirs and SFO, guys.
flarg 1 sep om 15:29 
needs an update
don't download it breaks SFO
voldemort4life 13 aug om 12:43 
The altdorf cavalry building chain that ends with the imperial zoo and griffon riders does not give any cavalry capacity
Delta-118 27 jul om 19:02 
Sigmar's Heirs seems to be breaking the SFO Imperial Foot's appearance (they appear as greatswords with invisible swords) would it be possible to fix that as well?
Mr.Necrophile 26 jul om 10:34 
@MidgetNinjaX Apologies, I was talking absolute shit. Actual table was "building_levels_tables" -> "xou_emp" -> row 1 "wh2_main_special_altdorf_castle_reikguard". Delete that row and the game uses the Sigmar's Heirs code and it's available at level 4 again.
MidgetNinjaX 23 jul om 10:14 
@Mr.Necrophile Hey could you explain how you fixed your problem with the Reiksgard building exactly? I've been trouble shoot it for the better part of two days now, and getting no where.
Mr.Necrophile 22 jul om 7:34 
Sorry to keep posting:
I've noticed that the Reiksgard Halberdiers don't seem to be getting the same buffs as standard Reiksgard Foot (i.e. Emperor's Finest skill tree). Might be wrong, but their stats are very similar to state troop variants.
Additionally, if you upgrade the Reiksgard Foot to Halberdiers/Great Sword variants, the cap resets as they are not recognised as part of the unit cap.
MidgetNinjaX 20 jul om 21:05 
Having a similar issue to Mr.Necro below? Can't seem to build the Sigmar's Heirs Castle Reiksgard Stables Landmark building ( I can build the SFO one though apparently ) when I hover over the initial building, it says I don't have an open building slot, which... I do actually have open slots.

Also it's presenting in an unusual way, like... the stables and the level 5 Castle are disconnected in a way they shouldn't be as one is a direct upgrade to an other, like there's a line dropping down from the Castle Reiksgard building, to level 3, but it connects to nothing... and then off to the right, is the Castle Reiksgard stables building...
Mr.Necrophile 20 jul om 7:35 
Also couldn't build Castle Reiksgard top level. Once I removed the line within building_junctions (or whatever the name is), the building worked again.

Error was that it said I needed the previous level of the building to construct it.