Total War: WARHAMMER III

Total War: WARHAMMER III

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Sigmars Heirs SFO Balance patch
   
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overhaul
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3 Jul @ 8:33am
14 Jul @ 6:22am
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Sigmars Heirs SFO Balance patch

Description
By sigmar YES!

A balance and better compatibility patch of the best empire mod and SFO.
Mostly tweaked the values of hero's lords and units.


Other changes I made are the following :

- Changed Zintler Reiksguard to be a better Anti - Large unit. Meaning they now have a damned lance. They are now more on pair with Grail Guardians of Bretonnia. ( I might give it a higher RoR rank in the future )

- Reiksguard on foot now have slightly better stats, but have a total limit cap of 6 to keep them exclusive and more in theme with SFO exclusivity. Also exclusive to Altdorf's "Castle Reikguard" building.

- Flaggelants are now also recruitable through Sigmar High Temple buildings in Altdorf.




All credits go to Xoudad and the SFO team. I just did the easy work.
Popular Discussions View All (1)
4
5 Jul @ 6:04pm
Bug reports here
Vladimir
44 Comments
MidgetNinjaX 11 hours ago 
Having a similar issue to Mr.Necro below? Can't seem to build the Sigmar's Heirs Castle Reiksgard Stables Landmark building ( I can build the SFO one though apparently ) when I hover over the initial building, it says I don't have an open building slot, which... I do actually have open slots.

Also it's presenting in an unusual way, like... the stables and the level 5 Castle are disconnected in a way they shouldn't be as one is a direct upgrade to an other, like there's a line dropping down from the Castle Reiksgard building, to level 3, but it connects to nothing... and then off to the right, is the Castle Reiksgard stables building...
Mr.Necrophile 20 Jul @ 7:35am 
Also couldn't build Castle Reiksgard top level. Once I removed the line within building_junctions (or whatever the name is), the building worked again.

Error was that it said I needed the previous level of the building to construct it.
Mr.Necrophile 19 Jul @ 8:18am 
Don't know if it's my mod load order but I have noticed that the Altdorf military buildings don't add to unit caps? i.e. Altdorf stables doesn't add unit caps for order/knight units, but the Reikland standard/non-Elector military buildings do.
Delta-118 15 Jul @ 4:30pm 
Maybe unify Sigmar's Heirs Imperial Foot and SFO's Imperial Foot? having these two available in the same game seems a bit redundant. I think using SH's Foot work as the Elector Count unit for Reikland is a good compromise between them, personally.
Vladimir  [author] 14 Jul @ 1:01pm 
@simonchenusa I will give them their corresponding buffs probably monday , tuesday. this will likely make the difference.
simonchenusa 14 Jul @ 12:33pm 
hello, I have tried the reiksguards greatswords and halberdiers, the reiksguard greatswords can get beaten by normal greatswords and the reiksguard halberdiers are only slightly better than the state troop halberdiers.
Vladimir  [author] 14 Jul @ 6:24am 
New update

- Fixed all building cost
- Buffed Reiksguard greatswords a bit
- Global faction cap for Sisters of Sigmar ( temporarily, as hotfix ) , will fix the correct cap later this week.

Will take a look at the buffs for reiskguard infantry as well. Buffed the greatswords nonetheless.
DJ WEEABOO 13 Jul @ 9:34pm 
Mordheim landmark regarding the sisters of sigmar are bugged. Unable to recruit the units as the caps are not applied.
simonchenusa 13 Jul @ 12:14am 
hello, I think there is still a small problem about the reiksguard infantary. It seems like only the swordsman got the buff, but greatswords and halberdiers are still too weak, and they are missing some passive skills.
Mr.Necrophile 13 Jul @ 12:07am 
Thank you for your continued work, it's greatly appreciated.