Total War: WARHAMMER III

Total War: WARHAMMER III

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Sigmars Heirs SFO Balance patch
   
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overhaul
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3. čvc. v 8.33
14. čvc. v 6.22
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Sigmars Heirs SFO Balance patch

Popis
By sigmar YES!

A balance and better compatibility patch of the best empire mod and SFO.
Mostly tweaked the values of hero's lords and units.


Other changes I made are the following :

- Changed Zintler Reiksguard to be a better Anti - Large unit. Meaning they now have a damned lance. They are now more on pair with Grail Guardians of Bretonnia. ( I might give it a higher RoR rank in the future )

- Reiksguard on foot now have slightly better stats, but have a total limit cap of 6 to keep them exclusive and more in theme with SFO exclusivity. Also exclusive to Altdorf's "Castle Reikguard" building.

- Flaggelants are now also recruitable through Sigmar High Temple buildings in Altdorf.




All credits go to Xoudad and the SFO team. I just did the easy work.
Populární diskuze Zobrazit vše (1)
5
26. čvc. v 2.23
Bug reports here
Vladimir
Počet komentářů: 50
flarg 1. zář. v 15.29 
needs an update
don't download it breaks SFO
voldemort4life 13. srp. v 12.43 
The altdorf cavalry building chain that ends with the imperial zoo and griffon riders does not give any cavalry capacity
Delta-118 27. čvc. v 19.02 
Sigmar's Heirs seems to be breaking the SFO Imperial Foot's appearance (they appear as greatswords with invisible swords) would it be possible to fix that as well?
Mr.Necrophile 26. čvc. v 10.34 
@MidgetNinjaX Apologies, I was talking absolute shit. Actual table was "building_levels_tables" -> "xou_emp" -> row 1 "wh2_main_special_altdorf_castle_reikguard". Delete that row and the game uses the Sigmar's Heirs code and it's available at level 4 again.
MidgetNinjaX 23. čvc. v 10.14 
@Mr.Necrophile Hey could you explain how you fixed your problem with the Reiksgard building exactly? I've been trouble shoot it for the better part of two days now, and getting no where.
Mr.Necrophile 22. čvc. v 7.34 
Sorry to keep posting:
I've noticed that the Reiksgard Halberdiers don't seem to be getting the same buffs as standard Reiksgard Foot (i.e. Emperor's Finest skill tree). Might be wrong, but their stats are very similar to state troop variants.
Additionally, if you upgrade the Reiksgard Foot to Halberdiers/Great Sword variants, the cap resets as they are not recognised as part of the unit cap.
MidgetNinjaX 20. čvc. v 21.05 
Having a similar issue to Mr.Necro below? Can't seem to build the Sigmar's Heirs Castle Reiksgard Stables Landmark building ( I can build the SFO one though apparently ) when I hover over the initial building, it says I don't have an open building slot, which... I do actually have open slots.

Also it's presenting in an unusual way, like... the stables and the level 5 Castle are disconnected in a way they shouldn't be as one is a direct upgrade to an other, like there's a line dropping down from the Castle Reiksgard building, to level 3, but it connects to nothing... and then off to the right, is the Castle Reiksgard stables building...
Mr.Necrophile 20. čvc. v 7.35 
Also couldn't build Castle Reiksgard top level. Once I removed the line within building_junctions (or whatever the name is), the building worked again.

Error was that it said I needed the previous level of the building to construct it.
Mr.Necrophile 19. čvc. v 8.18 
Don't know if it's my mod load order but I have noticed that the Altdorf military buildings don't add to unit caps? i.e. Altdorf stables doesn't add unit caps for order/knight units, but the Reikland standard/non-Elector military buildings do.
Delta-118 15. čvc. v 16.30 
Maybe unify Sigmar's Heirs Imperial Foot and SFO's Imperial Foot? having these two available in the same game seems a bit redundant. I think using SH's Foot work as the Elector Count unit for Reikland is a good compromise between them, personally.