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Oracle's Miscellania
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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82.295 MB
1 juil. à 7h00
6 aout à 5h46
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Oracle's Miscellania

Description
Mostly a bunch of random props. Anything I make that I don't have anywhere else to put. Also maintaining one mod is easier than maintaining a dozen.

Use Cherry Picker to remove things you don't want.

I plan to add more to this, and I'm honestly not even sure if I included everything in the description here.

What's in it?
A whole lot of stuff. Mostly stuff I made years ago but never bothered to release because it didn't really have a place.

Basic Double & Triple Doors
Regular double and triple wide doors and autodoors. I'm not even gonna bother with a screenshot because literally what do you expect them to look like? They look like that.

Cliffs
I'm a fan of fake depth in RimWorld. Since we can't have Z-Levels, here's some ways to fake it. Two flavors, metal for the classic "bottomless pit" look. Also included is "void" flooring, which is solid black and unpathable but can be shot over. Void flooring is located in the Structure tab and is only placeable in god/dev mode to avoid accidentally trapping your pawns in the middle of the void as they try to build it:


And a "Natural" cliff based on the look of the pits in Anomaly. This one has both the "bottomless pit" version as seen on the metal, as well as a natural cliff face that can be used for cosmetic cliffs.


They're also useful for defense if kind of overpowered; they're pathable, but with an extremely high pathing cost, to fake "climbing the cliff"


Mass Effect Props
I'm a fan of themed builds. I made some custom props for an "Afterlife" build (the club from Omega in Mass Effect), this pack includes those plus a couple other random mass effect props.


Avatar The Last Airbender & Legend of Korra Outfits
Made these ages ago, might make more. Never could be bothered to make a full proper mod with them, so it's just the armor/clothing. The Mechsuit requires you to have Vanilla Factions Expanded Pirates. installed.


The Owl House Eltex Staff Palismans
Only works if you have Vanilla Persona Weapons Expanded. Adds the Palismans from The Owl House as options for Eltex Staff customization.


Wall Caps
If you're OCD about your walls like I am, this can help. You build them overtop of your normal walls that are made out of different materials, and it makes the tops match. Lets them blend more seamlessly with each other. Also helpful for walls from that I haven't retextured as part of ReBuild to make those blend more seamlessly with the ReBuild retextures.



Shipping container double doors
Works best with the Rustic Walls from ReBuild: Doors and Corners (which I also worked on)



Diagonal Wall Pieces
Works best with the retextured walls from ReBuild: Doors and Corners (which I also worked on). They're stuffable, ignore the white color in the screenshots. I couldn't be bothered to re-take screenshots of them after I got done with testing.



Flooring
Works best with Outland - Terrain (used in screenshots). Four types of stone tile floor; two fine tiles in an art deco style (identical stats to regular fine stone tiles), and two more rugged outdoor tiles. The grassy cobblestone is a version of the texture I did for cobblestone in Erin's Cottage Collection, check that out if you want cobblestone floors without the grass poking through.





Ideology Icons
Mostly made for my own use but I like making them so I made a bunch more and threw them in here. Includes a few real life ideological symbols, as well as a variety of fictional ones. The Expanse, Stormlight Archives, SCP, Star Wars, Marvel, Fallout, ATLA, Treasure Planet, Atlantis, Stargate, Mass Effect. Plus a bunch of random symbols from Stellaris. They aren't properly tagged or anything right now to show up when a faction has appropriate memes, so they're manually-selected only at the moment.


Ideology Relic
Seek out the Holy Blahaj


Pride Banners
Banners of a variety of pride flags


Save our Ship 2: Holodeck Walls & Floor
When using the holodecks in SoS2 I always felt like they were missing something. Meant to be built as a second layer of hull on the inside of the rooms you keep your Holodecks in. It'll look weird if you don't double layer it with the normal hulls. Designed to be used with the retexture of the ship hull in ReBuild.


Save our Ship 2: SSV Normandy
Cosmetic prop pieces for Save Our Ship 2. Has functional heatsinks, engines, reactor, and custom Bridge.





FAQ
MY EYES OH GOD MY EYES, THAT PREVIEW IMAGE IS A SIN AGAINST EYES
That's not a question, next?

Why not make these into separate mods?
Because I super can't be bothered. If you wanted to wait for me to make each of these things into an individual mod to release them, you'd be waiting just SO long.

Will you be adding more content to this?
Yup. Anything I make that doesn't go into somebody else's mod will probably end up here.

This is so much bloat! Will you please remove X?
Nope. Learn to patch or use Cherry Picker to remove things you don't want.

I can't find something?
Check in the Props menu from Vanilla Expanded Props. Most of it will be there.

I have an error “Config error in oracle_voidWall: impassable, player-buildable building that can be shot/seen over.”
This will show up if you start the game with dev mode active; ignore it. This "error" isn't something that I can get rid of, because Tynan doesn't like things like embrasures, and the invisible walls technically count as that as far as the game is concerned.
53 commentaires
Oracle of Thessia  [créateur] 13 oct. à 17h03 
@GVLT No, but the normal ones are close enough to smoothed stone that if you build it out of the same material they'll be close enough that they should look okay
GVLT 13 oct. à 16h53 
Hi! Are those diagonal walls avaliable in natural polished stone?
Oracle of Thessia  [créateur] 1 oct. à 18h41 
Huh. That's bizarre. I'll see if I can replicate it so that I can fix it, I have no idea what would possibly be causing that O_o
Halicade 1 oct. à 18h37 
Hello! I get an error when trying to build the pride flags. They work if I put the game in god mode but not if I place it down as a regular blueprint. Here are the logs
https://gist.github.com/HugsLibRecordKeeper/be75586a2416d03c13a096146939ecb6
Tetrako 1 oct. à 8h13 
Is it possible to add a function to let us rotate the cliff props? I sorta wanna make houses on (fake) hills but I can't make northern cliffs without rotating.
This_Guy 27 sept. à 10h01 
Pretty Nice
Archilyte 18 aout à 13h04 
hey! could you look into making the cliffs stuffable/paintable so that it can better match the existing rock types?
Rhel 9 aout à 19h00 
After further investigation, the error was in the <drawsize> of a couple of the cliff textures. I did fix my issue by adjusting them as necessary
Rhel 6 aout à 5h08 
The texture for the 90 degree right turn cliff appears to be wrong. I have tried disabling everything but this mod and its requirements but the issue persists :c
SammiePaws 30 juil. à 18h08 
Not entirely sure, just different versions of cobble/grass road I suppose. Been tinkering with it myself but Im not that great at floors lol.