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Survival Tools (Continued)
   
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Mod, 1.5
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1.684 MB
29 iun. la 9:53
6 iul. la 8:47
2 notițe privind schimbările ( vizionare )

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Survival Tools (Continued)

În 1 colecție creată de Zaljerem
Zal's Continued Mods
431 obiecte
Descriere
Original mod by XeoNovaDan
https://ludeon.com/forums/index.php?topic=29503.0

Continued by Taranchuk, SoL
https://steamproxy.net/sharedfiles/filedetails/?id=2874729883

MIT License; all the same, if the original author requests it, I will remove this update.

--

Original mod notes (1.4):

Updated and maintained version of the Survival Tools mod, with new textures. Adds 8 types of tools: axe, hammer, pickaxe, sickle, primitive axe, primitive hammer, primitive sickle, glitterworld multitool.

Adds tools and the need to manage tools to RimWorld.
* Colonists work much less efficiently in certain tasks without the relevant tools
* Colonists can use tools from their inventory as well as their main hand
* Acquire tools through production, purchase and plunder
* Different materials affect tools in different ways
* Tools will degrade over use

Credits:
- XeoNovaDan (original author)
- Lecris (update to 1.2, new features)
- Taranchuk (update to 1.3, 1.4)
- SoL (new textures provided for the mod)
24 comentarii
zyzyhasl cu 21 ore în urmă 
Well, there's only one question left now, Automatic switching tool.
Simple sidearms, or something like that, Switching functions are based on <equippedStatOffsets>
and Survival Tools using <baseWorkStatFactors>
Zaljerem  [autor] 7 iul. la 12:53 
I guess I can patch the tools in this mod to use that feature if Dark Ages is installed.
zyzyhasl 7 iul. la 12:43 
I strongly recommend maintaining this feature so that you can clearly see what tools you are working with
zyzyhasl 7 iul. la 12:41 
And Dark Ages: Medieval Tools,this mod have an ModExtension
<li Class="ShowTools.ToolExtension">
<workGiverDefs>
<li>FellTrees</li>
</workGiverDefs>
</li>
This can show your tools during work,support both <workGiverDefs><jobDefs>
Zaljerem  [autor] 7 iul. la 12:40 
Thanks, I'll get it fixed.
zyzyhasl 7 iul. la 12:35 
I have reviewed the code and tested it several times,Need to add <thingClass> to the tool
<thingClass>SurvivalTools.SurvivalTool</thingClass>
then it worked
tanyfilina 7 iul. la 12:03 
For me too. I've tried to resubscribe, that didn't help.
zyzyhasl 7 iul. la 11:49 
Hardcore mode,Dark Ages: Medieval Tools cannot be used as a required survival tool.
zyzyhasl 7 iul. la 11:46 
Wait,the Patches seems not work for me
Dark Ages: Medieval Tools
zyzyhasl 7 iul. la 11:41 
Grab Your Tool! just switching the right tools,But it won't display the tool while working,