RimWorld
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Survival Tools (Continued)
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Mod, 1.5
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1.684 MB
29 juin à 9h53
6 juil. à 8h47
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Survival Tools (Continued)

Dans 1 collection faite par Zaljerem
Zal's Continued Mods
469 objets
Description
Original mod by XeoNovaDan
https://ludeon.com/forums/index.php?topic=29503.0

Continued by Taranchuk, SoL
https://steamproxy.net/sharedfiles/filedetails/?id=2874729883

MIT License; all the same, if the original author requests it, I will remove this update.

--

Original mod notes (1.4):

Updated and maintained version of the Survival Tools mod, with new textures. Adds 8 types of tools: axe, hammer, pickaxe, sickle, primitive axe, primitive hammer, primitive sickle, glitterworld multitool.

Adds tools and the need to manage tools to RimWorld.
* Colonists work much less efficiently in certain tasks without the relevant tools
* Colonists can use tools from their inventory as well as their main hand
* Acquire tools through production, purchase and plunder
* Different materials affect tools in different ways
* Tools will degrade over use

Credits:
- XeoNovaDan (original author)
- Lecris (update to 1.2, new features)
- Taranchuk (update to 1.3, 1.4)
- SoL (new textures provided for the mod)
28 commentaires
JasonGriffin 16 aout à 19h48 
I'm getting an alert that I'm missing a tool for painting, any idea what that means? I don't know of any paint brush
Reigdaer 13 aout à 7h15 
im not sure if im doing anything wrong, but my pawns can get tools in their inventories, only pick them up as their main weapon...
Bleeding Eyes Mcgee 29 juil. à 13h46 
It'd be cool if the penalties for not having the right tool also applied to stuff from Tools O'plenty. Probably easier said than done, though.
negimagi_10 11 juil. à 23h06 
visible tools for survival tools would be awesome I look forward to that update.
zyzyhasl 9 juil. à 0h50 
Well, there's only one question left now, Automatic switching tool.
Simple sidearms, or something like that, Switching functions are based on <equippedStatOffsets>
and Survival Tools using <baseWorkStatFactors>
Zaljerem  [créateur] 7 juil. à 12h53 
I guess I can patch the tools in this mod to use that feature if Dark Ages is installed.
zyzyhasl 7 juil. à 12h43 
I strongly recommend maintaining this feature so that you can clearly see what tools you are working with
zyzyhasl 7 juil. à 12h41 
And Dark Ages: Medieval Tools,this mod have an ModExtension
<li Class="ShowTools.ToolExtension">
<workGiverDefs>
<li>FellTrees</li>
</workGiverDefs>
</li>
This can show your tools during work,support both <workGiverDefs><jobDefs>
Zaljerem  [créateur] 7 juil. à 12h40 
Thanks, I'll get it fixed.
zyzyhasl 7 juil. à 12h35 
I have reviewed the code and tested it several times,Need to add <thingClass> to the tool
<thingClass>SurvivalTools.SurvivalTool</thingClass>
then it worked