RimWorld

RimWorld

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Survival Tools (Continued)
   
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Mod, 1.5
File Size
Posted
Updated
1.684 MB
29 Jun @ 9:53am
6 Jul @ 8:47am
2 Change Notes ( view )

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Survival Tools (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
439 items
Description
Original mod by XeoNovaDan
https://ludeon.com/forums/index.php?topic=29503.0

Continued by Taranchuk, SoL
https://steamproxy.net/sharedfiles/filedetails/?id=2874729883

MIT License; all the same, if the original author requests it, I will remove this update.

--

Original mod notes (1.4):

Updated and maintained version of the Survival Tools mod, with new textures. Adds 8 types of tools: axe, hammer, pickaxe, sickle, primitive axe, primitive hammer, primitive sickle, glitterworld multitool.

Adds tools and the need to manage tools to RimWorld.
* Colonists work much less efficiently in certain tasks without the relevant tools
* Colonists can use tools from their inventory as well as their main hand
* Acquire tools through production, purchase and plunder
* Different materials affect tools in different ways
* Tools will degrade over use

Credits:
- XeoNovaDan (original author)
- Lecris (update to 1.2, new features)
- Taranchuk (update to 1.3, 1.4)
- SoL (new textures provided for the mod)
25 Comments
negimagi_10 11 Jul @ 11:06pm 
visible tools for survival tools would be awesome I look forward to that update.
zyzyhasl 9 Jul @ 12:50am 
Well, there's only one question left now, Automatic switching tool.
Simple sidearms, or something like that, Switching functions are based on <equippedStatOffsets>
and Survival Tools using <baseWorkStatFactors>
Zaljerem  [author] 7 Jul @ 12:53pm 
I guess I can patch the tools in this mod to use that feature if Dark Ages is installed.
zyzyhasl 7 Jul @ 12:43pm 
I strongly recommend maintaining this feature so that you can clearly see what tools you are working with
zyzyhasl 7 Jul @ 12:41pm 
And Dark Ages: Medieval Tools,this mod have an ModExtension
<li Class="ShowTools.ToolExtension">
<workGiverDefs>
<li>FellTrees</li>
</workGiverDefs>
</li>
This can show your tools during work,support both <workGiverDefs><jobDefs>
Zaljerem  [author] 7 Jul @ 12:40pm 
Thanks, I'll get it fixed.
zyzyhasl 7 Jul @ 12:35pm 
I have reviewed the code and tested it several times,Need to add <thingClass> to the tool
<thingClass>SurvivalTools.SurvivalTool</thingClass>
then it worked
tanyfilina 7 Jul @ 12:03pm 
For me too. I've tried to resubscribe, that didn't help.
zyzyhasl 7 Jul @ 11:49am 
Hardcore mode,Dark Ages: Medieval Tools cannot be used as a required survival tool.
zyzyhasl 7 Jul @ 11:46am 
Wait,the Patches seems not work for me
Dark Ages: Medieval Tools