Halo: The Master Chief Collection

Halo: The Master Chief Collection

54 ratings
MoonBase Unfinished Level
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Engine: Halo2
Game Content: Campaign
File Size
Posted
Updated
480.279 MB
25 Jun @ 1:47pm
12 Aug @ 3:12am
6 Change Notes ( view )

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MoonBase Unfinished Level

Description
This is the incomplete Moonbase level delivered to us from the Digsite team. I added a couple more encounters and checkpoints. The main addition I added was new AI zone sets, jump hints and ODST allies that will accompany you throughout certain sections. I also Included some music because the level felt very empty without it. It is very unpolished but it is what it is. AR was not made by me, and for the life of me, I can not remember where I got it from. Sorry!
14 Comments
Solid_Snack_ 11 Jul @ 1:36pm 
Your mod got a shout out on the latest HiddenXperia video. Thanks for bringing these levels up a notch in quality. I look forward to any future projects you work on!
Season Pass TM  [author] 8 Jul @ 2:51pm 
I plan to eventually make the defensive level more stream lined, there is a lot of waiting and the ai spawn way too far away so it feels like you are sitting around waiting for things to happen.

I actually instead spent time making m1_assault actually have enemy encounters. It is basic, no mission dialogue currently implemented, the level just has to go up to the forerunner structure, and clear it. Then the level ends.

I dont have the scripting experience to make the original level vision happen though. If theres one thing, the map is barren as its 1 giant green hill-y area lmao
Minol'Koveln 6 Jul @ 8:23pm 
This was a very enjoyable and fun level to play through. Great job bringing it to 'completion'. (And kudos for the ODSTs being optionally savable instead of 100% doomed to die. Well, at least the original group you deployed with. Wish the others could be optionally savable too, and not spawn in as corpses and/or instant-killed, but that's just my OCD talking.)

The only thing I'd suggest to add would be Drones in the power room, both due to the vertical environment - and, referencing lore, Yan'me being used by the Covenant as engineers when Huragok (the actual Engineers) are either not available or not necessary.

Will you be doing any work with the Defensive level? Cause that one sounds very interesting to experience.
Chief 4 Jul @ 8:40am 
i love OSTDs! thanks for making.
Season Pass TM  [author] 3 Jul @ 1:10am 
I will work right on that, I currently plan to add a checkpoint after the first gate fight, dying to the 2 elites and 1 grunt right after a massive fight, and being forced all the way back is unfun, especially on legendary.

Also plan on making the return trip a little more polished, the ai sort of stick to one or two spots in the hallways, instead of being more spread out as you run and gun.

I will look for some dialogue to put at the missions start.
Mr. Mud 1 Jul @ 8:31pm 
Dialogue was exactly what was needed! I enjoyed the extra encounters as well and the pelican introduction of the ODST's. Moreso thank you for adding some guys I can fight against at the end. It was cool shooting through the windows to kill the spec ops elites and the hunters while my ODST buddies shot 'em up. Managed to keep all alive, except for the dead and cold ones. My last suggestion for a cherry on top would be for dialogue at the very beginning. I was confused when I didn't see my allies at the start and walked away and missed that first pelican. Everything else is as good as it can get, I think, with what the map itself has to offer. Still would like to see it go even longer, it was so much fun. Also, the mission itself feels a lot like skorly's tower of treachery custom H3 mission
matthewmcnaughton 28 Jun @ 7:16pm 
We're whalers on the moon
We carry a harpoon
For they ain't no whales
So we tell tall tales
And sing our whaling tune
Season Pass TM  [author] 28 Jun @ 7:34am 
Okay, I added a bit more encounters, there's some polish left to do on them. Added more mission dialogue, possibly going to add some more. If there's any problematic sections, do leave a comment. I will see if I can get around to improving it.

Changed the title to better fit with what separates this version of moonbase from the digsite release.
Ludus 28 Jun @ 1:16am 
Hope to see more people do stuff with the Digsite releases, would be interesting to see someone take a stab at M1 Assault.
Halsi 27 Jun @ 6:28pm 
I appreciate this. Some of the checkpoints were AWFUL.