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I actually instead spent time making m1_assault actually have enemy encounters. It is basic, no mission dialogue currently implemented, the level just has to go up to the forerunner structure, and clear it. Then the level ends.
I dont have the scripting experience to make the original level vision happen though. If theres one thing, the map is barren as its 1 giant green hill-y area lmao
The only thing I'd suggest to add would be Drones in the power room, both due to the vertical environment - and, referencing lore, Yan'me being used by the Covenant as engineers when Huragok (the actual Engineers) are either not available or not necessary.
Will you be doing any work with the Defensive level? Cause that one sounds very interesting to experience.
Also plan on making the return trip a little more polished, the ai sort of stick to one or two spots in the hallways, instead of being more spread out as you run and gun.
I will look for some dialogue to put at the missions start.
We carry a harpoon
For they ain't no whales
So we tell tall tales
And sing our whaling tune
Changed the title to better fit with what separates this version of moonbase from the digsite release.