Total War: WARHAMMER III

Total War: WARHAMMER III

30 ratings
True Unit Size SFO x3 - Rise of the Rat 6.3
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Tags: mod
File Size
Posted
Updated
4.177 MB
21 Jun, 2024 @ 10:23am
19 Sep @ 5:44am
13 Change Notes ( view )

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True Unit Size SFO x3 - Rise of the Rat 6.3

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
If you like the Tru Unit Size mods and want to support my work, you can now support me by buying me a coffee. Any support is much appreciated!

[ko-fi.com]





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What does this mod do?
This mod will triple the number of all units in the game, except for single entities, which will have their HP tripled, as well as Lords and Heroes. Additionally, it makes small changes that keep the game balanced with the scale increased by 3x.

Changelog

- All "melee attack" stats of weapons that have this stat have the stat tripled.
Example: Emperor Karl Franz's Dragon Tooth (Unique) in SFO has 5 Melee attack and now has 15 Melee attack. This applies to all weapons and items in the game.
- The number of all units has been tripled, except for Single Entity, some War Machines, Heroes and Lords, which have tripled HP.
- All special army abilities for Nurgle, Slaanesh, Khorne and Tzeench require triple the kills to be activated. (Waaagh, Dark Elfs, Ogres special abilities for armies also require triple kills to activate)
- Direct damage increased by 200% against single entities.
- Direct damage for single entities increased by 200%
- All passive regeneration from any source nerfed by 75%. Activable spells remain normal.
- 50% buff to the mass of all cavalry, monsters and chariots. (Due to the increase in units, the cavalry performs less than it should, if not increasing the mass)
- Units with passive abilities, such as "Hellblade" require tripled the kills to be activated.

True Unit Size is designed to be used in ULTRA unit size in graphics options. So these changes may not work as expected if you don't have the ultra unit size in the game options.



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True Unit Size x1.5:
- https://steamproxy.net/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://steamproxy.net/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://steamproxy.net/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://steamproxy.net/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://steamproxy.net/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://steamproxy.net/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://steamproxy.net/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://steamproxy.net/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://steamproxy.net/sharedfiles/filedetails/?id=3272344400
42 Comments
Karayula 26 Oct @ 7:29am 
Hello can someone explain me why thane or dwarf lord have low hp (4837hp) is this a bug ? how can I fix it?
rahonbass 19 Oct @ 11:09pm 
Love this series of mods. Due to increased size of mainline units, units mainly designed to buff (Corpse Carts. etc.) can reach a much smaller amount of the front line. I assume it would be a massive pain to increase the range of those buffing abilities and buffing spells? It is my one critique of the mod.

Doesn't stop me from enjoying my massive battles! Best one so far was a skaven ambush of Imrik. 5600 elves fought 40,000 skaven and slaughtered them. First time I have ever seen this game chug my pc. Was glorious, so thank you for keeping these up to date.
galberg3 24 Sep @ 4:21pm 
Thx for your mod. Btw, any plan for legendary characters mod?
Subject 19 Sep @ 12:30pm 
The game seems to be significantly slower with the x3 mod (and the x2 mod too) with 6.3 now compared to pre 6.3. Any ideas as to why this might be happening?
Void  [author] 19 Sep @ 5:45am 
Small fix: Mass buff should be working again.
50% buff to the mass of all cavalry, monsters and chariots. (Due to the increase in units, the cavalry performs less than it should, if not increasing the mass)
Void  [author] 19 Sep @ 5:04am 
Updated and ready for Rise of the Rat 6.3
Small change in healing.
- All passive regeneration from any source nerfed by 75%. Activable spells remain normal now.
KatHotel 17 Sep @ 6:24am 
have you thought of doing a 2 or 3x for dukes damn nation
(SP)Korealis 17 Sep @ 12:26am 
@Void thanx :3
Void  [author] 16 Sep @ 4:20am 
@(SP)Korealis
It will be updated a few hours after release.
(SP)Korealis 15 Sep @ 6:59pm 
silly question but wondering if this will be updated once Rise of the rat gets release by Venris :3