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You would also be surprised, the pathing issues were a nightmare to fix. If anything, it took me the longest amount of time just fixing the pathing issues since this game uses dynamic pathing and hardcoding pathing doesn't always work.
Also love that the friendly AI actually have some competence (or as close to that as it gets for friendly AI in Halo) and a bit more durability now. Think this mod was the first time I ever really felt fairly comfortable with giving an AI ally a rocket launcher or fuel rod gun outside of a vehicle section with me driving. Normally giving them rockets outside of vehicle sections means they blow themselves up or they blow you up but I only had 1 time in the mod where I got friendly fired by the AI.
Found 3 bugs but none of them were major issues.
First bug is marines in most cutscenes have BRs glued to their hands. Not a big deal but it was pretty funny seeing Johnson and Miranda just having BRs with them after being captured.
Second bug I found was the marines in the jail cells in Gravemind have human weapons. Their weapons disappear when they pick up the weapons on the floor but it made for a very interesting run going through Gravemind with a BR.
Third bug I found was getting a magnum then swapping a dual wielded weapon with an ally with a pistol gets you 2 pistols, 2 normal weapons, and lose the ability to dual wield.
I'd almost say it's not worth fixing just because you can do an interesting strategy of normal weapon, pistol, normal weapon, pistol.