RimWorld

RimWorld

38 ratings
Space Armor patches
   
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Mod, 1.5
File Size
Posted
Updated
152.970 KB
8 Jun @ 6:56am
14 Jun @ 7:50am
3 Change Notes ( view )

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Space Armor patches

Description
This mod adds tags for vacuum sealing to a bunch of armors from alpha mechs, vfe pirates, vfe empire, altered carbon, maybe more in the future. Requires SOS2, obviously.

Currently patched armors:
Alpha Mechs: prestige mechlord helmet, mech master helmet, prestige mech master helmet, Mech breaker helmet, prestige mech breaker helmet, prestige mechlord suit, mech master suit, prestige mech master suit, mech breaker armor, prestige mech breaker armor

VFE - Pirates: privateer armor (Warcaskets are already covered by SOS2 itself!)

VFE - Empire: deserter armor (NOT helmet, intentional!)

Altered Carbon: Ultratech Unleashed: protector helmet, fusilier helmet, protector armor, fusilier armor

Maru Race: Maru Heavy Reinforcement Suit


This mod runs purely on patch operations so it shouldn't cause any compatibility problems, should be safe to add and remove as much as you want.
22 Comments
cap_wacky 31 Jul @ 12:07pm 
Hiya; Any possibility of adding the Spacer Slave Suit to the list from this mod: https://steamproxy.net/sharedfiles/filedetails/?id=1522429439 This is the closest mod I can find out there that has space age Slave Suits that could function as an EVA to effectively support slaving bastard colonies, etc...

The Spacer Slave Suit is set to be Skin and Middle layer, given most space suits are set to set to Middle and Outer Layer, might make sense to give it properties of an EVA suit with x400 space maneuverability as isn't very protective.

It wouldn't make sense to include it's corresponding helmet as that seems to be open faced.
Dr. Internet  [author] 14 Jun @ 8:29am 
Totally blanked on the existence of Dragoon armor, will give that +400% just like locust armor a little later once I have some other stuff to add too.
Dr. Internet  [author] 14 Jun @ 7:53am 
Added vacuumspeedboost to AC's Protector & Fusilier and Maru's HRS. See patchnotes for more. Will look at armors from rimsenal and those patched by other means to see if there's any that really should have vacuumspeedboost that don't have it... later.
cap_wacky 13 Jun @ 6:47pm 
Got it thanks, please advise which ones you make move faster in vaccum. I imagine it would be the Dragoon or some of the other lighter scouting oriented armors. Thank you for your work on this.
Dr. Internet  [author] 13 Jun @ 6:39pm 
Yes they'll move slowly since I haven't applied a "speed while in vacuum" modifier to them. I think I will add that to some of them, but I'm also unsure right now why I've seen inconsistent behavior with some armor I've observed in-game not having or at least not disclosing the +400% speed boost yet moving normally in vacuum.
cap_wacky 13 Jun @ 6:31pm 
Question Dr Internet, seeing as you've clearly played with the files that dictate armor values and SOS2 functionality here; Under this mod what is the relative speed of the various altered carbon armors for EVA movement? Do They all move very slowly as compared to the Heavy EVA Suit for instance? I figured you may know as you've played with file values directly?
Ocomunepom 9 Jun @ 6:51am 
thx you, and for hte warcasket that nice
i dont have to be scared for my 12 warcasket unit now
yea LITTLE heavy squad of ex prisoner
Dr. Internet  [author] 9 Jun @ 5:24am 
Warcaskets are already patched to be spaceworthy by SOS2 itself, so no need for additional patching there :) And I've added support for the Maru Heavy Reinforcement Suit, no problem.
Ocomunepom 9 Jun @ 4:58am 
when you say pirate from VFE, do you include warcasket ?

hmmm for maru i looked and the only one that feel it could is the heavy reinforced suit (no helmet seem to do the job (they all look like mask)
Dr. Internet  [author] 9 Jun @ 2:58am 
@ocomunepom: I don't use the maru race mod myself but if you have the name of the armors that should be EVA sealed then I can certainly add them easily.