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[WOTC] Advent Hunter Revamp
   
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4 Thg06 @ 7:58pm
13 Thg09 @ 4:14pm
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[WOTC] Advent Hunter Revamp

Mô tả
Don't use this with the original mod, this is a standalone new mod that requires: LWOTC Standalone Enemy Pack .

Personal Lore:
"The ADVENT Hunters originally existed as a black ops unit led by Hunter Captains for hunting high profile targets with the use of Advent sniper rifles, These days they are more common but slightly less trained as a result but their overall role in combat remain the same, rumors out there support the idea that they were trained by some high ranked individual who we believe is called THE Hunter himself, there is however not much info on him at this time. One thing that is apparent are the ADVENT Hunter's capacity for sadism and cruelty beyond what is seen otherwise among Advent, while a Stunlancer will just beat you to death in anger, a Hunter will shoot you in near-vital spots just to watch you bleed-out. Captains show this trait especially and have even made it clear with their intimidating colors and an ornate but vicious weapon."


This mod features the original mod's looks as skins which can be enabled/disabled via the following ini files:
SteamLibrary\steamapps\workshop\content\268500\3261433470\Config\XcomEnemyReskinnerRedux.ini

Mod Information:
For more information, the original mod ( Advent Hunter Restoration ) covers the backstory in more detail but to provide a gist:

The Advent Hunters or otherwise known as the CounterOp in the files were a cut enemy unit that were meant to show up in Covert Escape missions alongside their Hunter Captains aka the CounterOpCommander, from what I've gathered the lone patrolling units on the mission were the individual Hunters while a Hunter Captain would have been the initial Dropship reinforcement along with at least a couple more Hunters going by their enabled followers which include only the standard Hunter.

This is a revamp of my original mod from years ago, while that one was intended to be somewhat faithful to what was in the files in most aspects such as their unused textures, their AI, weapon/character stats, etc. This new mod is a reimagining, a modernization for more heavily modded playlists to give Hunters an edge and a more interesting niche beyond Advent Trooper but longer range. This is an add-on to Black Dog's LWOTC Alien pack to incorporate a true Advent sniper unit alongside a Captain/Sniper hybrid.

Advent Hunters get a redesigned visual appearance incorporating new custom visors using free online images and textures from base Stunlancers as well as unused textures in the Chimera Squad files that showed bronze-colored Advent Stun Lancers and Troopers, likely a prototype for one of the enemy units in that game such as Sacred Coil or Gray Phoenix. They also obtain new AI which incorporates part of the Naja's own with some tweaks to better fit their snapshot style, in addition to new abilities to fit their theme as sadistic hunters who prey on targets.

Hunter abilities: M1: Squadsight, Longwatch, Blood Trail M2: Squadsight, Longwatch, Blood Trail, Executioner M3: Squadsight, Longwatch, Blood Trail, Executioner, Locked On, Hunter Bleeding Rounds. Blood Trail - Shots deal +1 damage if the target has been wounded this turn. Executioner - Confers +20 aim and +20 critical chance against targets at half or less of their original hit points. Locked On - Gain +10 aim and +10 crit for successive shots at the same enemy unit. Hunter Bleeding Rounds - Inflicts bleeding for 3 turns, affected biological unit takes 2 points of damage a turn. Hunter Captain Abilities: Hunter abilities: M1: Holotargeting, Blood Trail M2:Holotargeting, Blood Trail, Executioner M3: Holotargeting, Blood Trail, Executioner, Locked On, Hunter Bleeding Rounds.

Joining them are the Hunter Captains which I never did implement into the original mod, now they serve as a rare but dangerous unit who you'll only ever find in Escape Covert Op missions as part of the initial Dropship reinforcement, pod leaders during Retaliations and as pod leaders in the Avenger defense mission type, inspiration was taken from the Advent General revamp made by Team CX although the Hunter Captain does not show up as an alternative target in General assassination missions due to their abilities.

Befitting with them being the most vile of Hunters, the Captains use Advent Boltcasters that showcase an ornate yet savage nature as opposed to their original loadout which was the same as the original Advent Officer as unlike the standard Hunters they were not snipers themselves, so the Boltcaster serves as a mid-way point for rifle type. Hunter Captains act like mini-bosses with their souped up base stats from the base files which are comparable to Generals and can be deadly if you allow them to remain active.


Mod Install instructions and compatibility:
Make sure to install this mod after any of the required mods.
All the listed DLC as well as it's mods are hard requirements.

As seen in the screenshots this mod uses Iridar's Advent Arsenal Ghost Templates for the desired sniper rifle appearance, however the mod is not strictly required but simply the intent. That mod has compatibility with the LWOTC Alien pack as a whole as well so the download is worth the addition.

The unit uses a new AI character root to avoid AI conflicts with the original CounterOp AI as at least A Better Advent/AI by DerBK changes/uses the original.

Both units have a wide arrary of compatible followers or being a legible follower for a large selection of modded enemies where appropriate, so one can run whatever mod is desired on an individual basis and still get a decent showing for Advent Hunters.

Lago's Reload Rework adds the Hunter Captain's Boltcaster to the list of exceptions to the mod's turn-ending reload system much like the Xcom soldier one.

Displaying the original skins requires Lago's Enemy Reskinner mod
Enemy Reskinner .

To repeat, please don't use this with the original mod, this functionally serves as a replacement.

Issues:
None as of now.

Credits:
Thanks to many:

RustyDios for creating the thumbnail image for me.

BlackDog and the LWOTC Team for the LWOTC Alien pack where several abilities originate from in addition to the repurposed/altered Naja AI.

Iridar for Advent Arsenal Ghost Templates and the Template Editor.

Lago for Enemy Reskinner and Reload Rework.

Farkyrie/Wilko/Ivankovic: For the altered Advent Sniper model originally used by Farkyrie which in addition to their permission to use was further edited with help from Wilko and Ivankovis.

Permissions:
Textures and the original weapons (not the Iridar sniper rifle which isn't included in the files of this mod of course) are free use as long as credit is given.

Model of the units themselves are a no as I did not make them myself.
36 bình luận
Deadput  [tác giả] 19 Thg10 @ 10:31pm 
Advent Hunters despite being Snipers operate with the 1-action point sniper rifle rule, much like when an Xcom soldier uses the Chosen Sniper rifle.

This has been the balance of Advent Hunters since the original mod incarnation for many years now.

This is not an error, this is intentional balance for their favor as otherwise their pretty useless since their only trick is shooting a single target.
silvercth 15 Thg10 @ 12:51am 
He used his 1actionpoint to move, but he killed my soldier in a sniper life.
This seems to be a setup error.
How did he shoot a shot that requires 2 actionpoints?
Deadput  [tác giả] 19 Thg09 @ 7:44pm 
Very unusual, did removing the mod fix things?
EdemBR 19 Thg09 @ 6:43pm 
alien ruler imunities for some reason
EdemBR 19 Thg09 @ 6:43pm 
Yup there was a mod with totally urelated stuff that was just broken
Deadput  [tác giả] 19 Thg09 @ 5:35pm 
Sounds like somehow the Advent Hunter model isn't loading for whatever reason.

The Hunter is an unused vanilla unit that doesn't have a pawn model so there might be another mod messing up this mod's script that provides a valid pawn model.

Maybe try the Enemy Reskinner mod and use it to reskin the enemy to have the model from this mod? (

There's an example of usage in this mod's configs for the old skin but those are disabled by default, you can find out the name of the new model via the unreal script files of this mod.)
EdemBR 19 Thg09 @ 2:24pm 
Im having a problem where the advent hunter does not load properly, instead it apears on the mission as an invisible imobile unit that you can still shoot at, i using other mods like yellow alert and renegade rulers, and stuff on strategy layer, but i have no idea of why its happening, i have nothing that shoud be conflicting, even tried to use red screen to find the error but the only thing that shows up is: AdvCounterOpM1 does not have a valid pawn archetype specified
Deadput  [tác giả] 18 Thg09 @ 7:09pm 
Nope, drops Stunlancer corpses for standard Hunters, Officer corpses for Hunter Captains (much like Generals)

I haven't come up with a good autopsy idea since I want to avoid what some mods do and add useless or OP items. So I won't do it unless I get a good idea for a balanced item.
123jazz2007 13 Thg09 @ 8:02pm 
Does this unit have a Autopsy project?
Deadput  [tác giả] 9 Thg09 @ 2:35pm 
@rubyeye This mod uses the standalone enemy pack versions of those abilities in template name I believe so it likely won't work for LWOTC itself.

@Povuh Just a slight bit of missing localization, won't affect in-game functionality. Thanks for the compliment though it's appreciated!

If I can address it in an update I'll do so at a later time.