XCOM 2
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[WotC] Enemy Reskinner
   
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16 Jul, 2019 @ 10:47am
17 Jul, 2019 @ 10:11am
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[WotC] Enemy Reskinner

Description
This mod allows you to reskin any enemy unit you have installed into any other enemy unit.

Fair warning: this requires a little bit of modding know-how to set up and it's possible to break enemy models in all sorts of fun and creative ways if you set it up wrong. Make sure your reskins are working in Skirmish Mode before using this in an Ironman campaign!
154 Comments
Conner 1 Oct, 2024 @ 2:49pm 
is there a way to reskin the advent troopers to xcom soldiers?
DukeBurger 18 Sep, 2024 @ 2:11pm 
Alright figured it out .......i didnt have the Armoured viper mod installed...Darn
DukeBurger 18 Sep, 2024 @ 1:59pm 
I need help reskinning the ViperM3 from the LWOTC Standalone alien pack with the armored viper , i cant quite figure it out since it uses a different system

+RESKIN=(EnemyName=ViperM3_LW, SkinName="ArmorViper.Archetype.ARC_ArmorViper", OverwriteSkins=True)

This isnt working
KotaKopp 28 Aug, 2024 @ 8:18am 
im having an issue getting this mod to download off of the workshop. is there any place where I can manually download this?
RustyDios 24 Aug, 2024 @ 3:10am 
LWotC changes enemy advent units from using a 'full body mesh' to using a 'part based mesh'.
This mod functions by expecting/changing a units 'full body mesh'.

So for LWotC this mod will be changing the units ""torso"" part. You will need to adjust the LWotC configs to '-' the config entries that add the units head/arms/legs/shins/thighs etc.
canaryinacoalmine 23 Aug, 2024 @ 9:21pm 
I'm trying to use this in LWotC to replace advent with tau, but the original models are still visible underneath the Tau ones. The drones seem to work fine, it's just the infantry.
Maxidonis 21 Jun, 2024 @ 12:53pm 
Also, does anyone know how I can find the default skin files and/or names?
Maxidonis 21 Jun, 2024 @ 11:39am 
I uncommented the examples in the ini, and they didn't work right.

+RESKIN=(EnemyName=Viper, SkinName="GameUnit_ViperNeonate.ARC_GameUnit_ViperNeonate", c=True)

This should have changed all vipers to the neonate skin, but I got a mix. Changing 'c=True' to 'OverwriteSkins=True' fixed it.

The line below (with c=false) worked, giving a mix of both vipers (deleting 'c=false' also worked). But the comment mentions Mutons?
; For example, this command will add the Muton Centurion skin, giving you a mix of both Vipers.

Lines to change the general didn't work.

+RESKIN=(EnemyName=AdventGeneralM1, SkinName="SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_M", OverwriteSkins=True)
+RESKIN=(EnemyName=AdventGeneralM1, SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_F", OverwriteSkins=False)

Deleting the extra 'SkinName="' didn't fix it. The generals still looked like generals.
[IF-FC] Konrak 3 Feb, 2024 @ 3:54pm 
@Lago does it works for Playable XCOM 2 Aliens mutons?
as example possible to change muton to muton centurion?
and if yes - where should i seek model names? thanks
RustyDios 24 Jul, 2023 @ 2:08pm 
@jovieandzack66
It would be cool if you could detail your configs and the required steps/mods in a discussion for others to see/use :)