Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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EBF Flamers Burn Forests
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EBF Flamers Burn Forests

В 2 колекции от Kurziel
Evolving Battlefields
11 артикула
Mods that work well with EBF
68 артикула
Описание
Evolving Battlefields

Evolving Battlefields (EBF) is a series of mods that bring more fluidity to the game's combat situations. These mods are intended to improve the immersion and lore aspects of the game while making as little impact on vanilla balance as possible. The AI may not be able to take full advantage of some mods, but shouldn't shift the balance significantly.

Some People Just want to See the World Burn

This mod changes weapons with the trait Flame. This affects units like Chaplain, Crisis Suit, Dominion, Knight Crusader, and Immolater. Now attacks will have these additional effects:
  • Remove Forest, Brush, Recaf Weed and Orkoid Fungus in the targeted tile.
  • Adds a Burning Forrest feature that lasts for 6 turns.
  • Adds a Flames feature that lasts for 6 turns.
  • Adds a Smoke Screen that starts 2 turns after the flamer attack and lasts for 5 turns (ends 1 turn after the Burning Forest).
Burning Forests

Units that stay in the tile will take a reduced flamer hit each turn. Burning forests provide roughly half the biomass and movement penalty of regular forests.

Since the smoke screen provides the same amount of ranged damage reduction as a forest, I removed it from the burning forest.

These changes to cover will be applied before the damage for the attack is resolved.

Possible Future Plans
  • Possible expand the burning functionality to other terrain features.
  • Possible add an action to the appropriate units to burn tiles without opponents to attack.
I am open to feed back on whether this mod is in a good functional spot or if I should expand it.

Compatibility

This mod should not conflict with any mods. However there is an oddity with the Knight Crusader's heavy flamer attack, preventing it from being modified by ext. There may be conflicts with other mods that change KnightCrusader.xml. The conflict will not cause any crashes but may prevent the Knight Crusader's attacks from burning forests.

I have used the volcanic trees texture from my Gladius Recolored mod as the textures for the burning forests. If you prefer another mod's volcanic trees texture, raise it above this one in the load order.

This mod should affect weapons with the Flame trait added by other mods.
22 коментара
Alastor 4 окт. в 17:59 
yeah I think this is crashing too. I fight a kastelan robot and its crashing
Girlpiss 4 окт. в 12:41 
The game just closes when I select Killa Kans, no error logs or anything...
Skoiapio 2 окт. в 2:01 
I tested. crash happens when I use mods city ruins or wrecks mods. and forest when burn don't add damage effect. I think problem on it
Skoiapio 2 окт. в 1:44 
@Kurziel I use only EBF mods what don't need ather mod for installations and it crash when I'm trying look up on it bestiary
Kurziel  [автор] 1 окт. в 18:09 
@skoiapio Do you have other mods installed that might change the burna boyz or their weapons or traits? We just this mod enabled I was able to research, produce and use the burna boyz.
Skoiapio 1 окт. в 12:27 
Game crash when I research burna boyz
Kurziel  [автор] 19 септ. в 17:34 
@Orionox Because the trees and the flames use different types of models, so to have both visually represented they have to be put into seperate features.
Orionox 19 септ. в 1:26 
Thats fair, I imagine the compendium isn't used a ton. Also, why do we need burning forest AND flames thought? They seem like redundant effects, but I guess I don't know that
Kurziel  [автор] 18 септ. в 15:40 
@Orionox Yes, this mod has a "flames" feature. I have updated the mod description to better reflect that. The missing elements are descriptions that are not used anywhere else in the game. I've never used the compendium, so I didn't feel it relevant or necessary to use my modding time to on them. Anything that would be in the missing descriptions should be in the mod description on this page.
Orionox 17 септ. в 16:04 
Is this the mod that's adding the "flames" feature? Also, I've noticed quite a few of the mods in this series say "missing" in the compendium. Flames, Burning forests, craters, a few different city ruins all have a "missing" effect in the compendium.