Project Zomboid

Project Zomboid

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Hephas Occupations and Traits
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2.948 MB
28 May @ 1:08pm
15 Jul @ 9:14am
11 Change Notes ( view )

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Hephas Occupations and Traits

Description


⠀⠀  
While playing with various occupation mods, I noticed they were often overpowered and the traits mods lacked essential combat skills for proper weapon skill boosts and overall detailed customization.

That's why I decided to create my own occupations and traits mod centered around the theme of "years after the apocalypse" with a focus on balance, immersion and full customization.

Each occupation is designed to excel in a specific skill set, and there are traits that cover (almost) every skill available. Additionally, each occupation and some of the traits come with unique items!

There are numerous options to gain traits dynamically, along with a variety of sandbox settings to customize the mod to your preferences.

I aimed for a balanced experience and kept the costs close to vanilla, while making highly meta builds more expensive for obvious reasons.

Hope you enjoy it!









Beware to load my mod at the very bottom of your mod list!
  • Scavenging Skill (Fixed) & Scavenging Skill
    • Is compatible
    • Shunned One will have +1 Scavenging in exchange for 2 Points when the mod is activated
  • Driving Skill
    • Is compatible
  • The Only Cure - Rebuilt
    • Is compatible
  • First Aid Overhaul
    • Is compatible
    • Field Medic gets "Medical Practitioner" traits if one of the mod versions is activated
  • Become Desensitized
    • Obsolete - You can already gain Brave and Desensitized and lose Cowardly with my mod.
  • Simple Overhaul: Traits and Occupations (SOTO)
    • Incompatible but runs with my mod, traits & occupation are unbalanced but playable
    • Some trait descriptions are doubled, there is currently no fix to it.
    • My own weight perk + Bleeder are disabled if SOTO is active
  • More Traits
    • Incompatible but runs with my mod, traits are unbalanced but playable
    • Some trait descriptions are doubled, there is currently no fix to it.
    • My own weight perk + Bleeder are disabled if More Traits is active




Does it work in Multiplayer?⠀
It does!

Does it work on existing saves?⠀
It works but beware of the main version, it will remove all vanilla occupations. If you want to use the mod midgame without losing your current occupations, use "_WithVanillaProfessions" version.

I installed the mod version that removes vanilla occupations but I still see them?!⠀
If you still see the vanilla occupations, it means the mod didn't overwrite them or there is a mod conflict. Double-check if this mod is loaded at the end.

Will there be any updates, and are suggestions allowed?
This is my first mod, so please have some mercy. Expect some tweaks and minor changes. I plan to support this mod into B42 and add some balanced content like more traits, more unique items for looting and foraging etc. later on.

I've found a bug... what now? ⠀
PLEASE report bugs through the corresponding discussion thread.




  • English, German, and Russian
  • Polish, thanks to Zxy
  • Brazilian Portuguese, thanks to Consagradu
  • Spanish, thanks to unStairus



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This mod's permissions fall under TIS's policy Ask for permission[theindiestone.com] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. [theindiestone.com]



Workshop ID: 3256482412
Mod ID: HephasOccupationsAndTraits
Mod ID: HephasOccupationsAndTraits_WithVanillaProfessions

Popular Discussions View All (4)
22
23 Jul @ 6:07am
[Translation]
Hephaistos
16
23 Jul @ 7:05am
[Suggestions]
Hephaistos
3
21 Jul @ 7:40pm
[Bugs]
Hephaistos
127 Comments
Hephaistos  [author] 20 hours ago 
@IMAN
Take a look at the "Overview" discussion thread. There is a link to an in-depth overview of all traits, costs, and functions :spiffo:

Lumberjack is an occupation-exclusive trait that blocks certain traits for balance reasons and handles the starting items for the Woodcutter occupation
IMAN 23 Jul @ 11:29am 
what does lumberjack trait actually do?
rawgu 15 Jul @ 9:07am 
I LOVE THIS SO MUCH OMG
Hephaistos  [author] 14 Jul @ 3:33am 
New Update 1.9 "Dynamic Gaining and Losing - Smoker" is out now!

It is now possible to gain and lose the Smoker trait.
Everything is tweakable through sandbox settings and some missing recipes have been added.

More details here :handsup:
https://steamproxy.net/sharedfiles/filedetails/changelog/3256482412
Hephaistos  [author] 12 Jul @ 11:03am 
@Rozmer
That would be great! I'm going to run a test with the Gourmet mod this weekend. Maybe I'll be able to find the issue and make a few adjustments :handsup:
Rozmer 12 Jul @ 10:59am 
I will try to do it as you say and if I find the solution I will also post it in case it happens to someone else, thanks @Hephaistos for your attention.
Hephaistos  [author] 12 Jul @ 10:54am 
@Rozmer,

Hmmm if the mod adds additional traits with custom logic, it shouldn't break the game like that. Could you please post your error log in the bugs thread? I'll take a look.

Make sure to load professional framework with my mod and load my mod at the very bottom of everything.
Rozmer 12 Jul @ 10:44am 
@Hephaistos

Yes, I'm sure, I had the vanila system of professions and snake mod pack on my server before I added yours. I think Le Gourmet Revolution adds some extra Traits to help in their hunting system etc and there could be the problem. The bug I get is that if you die with both mods (I have tried changing the load order ) when you try to recreate the character the screen freezes. I don't think it's your mod that causes problems because the error is thrown by Snake Mod, that's why I was asking if you knew about the compatibility of both.
Hephaistos  [author] 12 Jul @ 10:38am 
Hey @Rozmer!

Thanks, I'm glad that you and your players are enjoying my mod!

I'm not really sure about the hunting system of the Snake Mod, as I haven't tested it myself, but hypothetically it could work. What exactly isn't working (because my mod doesnt have any hunting system) and are you sure it's my mod and not another mod that's overwriting something?
Rozmer 12 Jul @ 10:13am 
Greetings, I have your mod on my server and it is spectacular, congratulations, do you know anything about the compatibility with Le Gorumet Revolution of the Snake Mod Pack? I had it set for your hunting system but I have not been able to make them work together.