RimWorld
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Too Many Mods - Compats and Rebalances
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Mod, 1.5
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2.253 MB
20 de mai. às 6:38
14 de out. às 22:28
212 notas de atualização (ver)
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Too Many Mods - Compats and Rebalances

Descrição
Tons of compats and rebalances for a lot of mods.

Details
When you run a large modlist,
  • A lot of things will overlap or contradict with each other, and won't be well-connected. This mod integrates them in every corner of the game as much as possible.
  • Balance will be wacky and the game will be easier. This mod mitigates this by rebalancing both vanilla and modded features.

Also contains a lot of tweaks and fixes. A lot.

This mod mainly supports the following mods:
  • Alpha Animals
  • Alpha Biomes
  • Alpha Genes
  • Alpha Mechs
  • Alpha Memes
  • Alpha Mythology
  • Anomaly Cult Expansion
  • ATH's style Draconic
  • Beliar Xenotype
  • Big and Small - Genes & More
  • Big and Small - Races
  • Big and Small - Heaven and Hell
  • Big and Small - Lamias and other Snake-People
  • Big and Small - More Xenotypes
  • Big and Small - Slimes
  • Big and Small - Yokai
  • Biotech Expansion - Core
  • Biotech Expansion - Mammalia
  • Biotech Expansion - Mythic
  • Biotech xenotype expanded - Rotfish
  • Bundle Of Traits
  • Consolidated Traits
  • Det's Xenotypes - Avaloi
  • Det's Xenotypes - Bogleg
  • Det's Xenotypes - Stoneborn
  • Det's Xenotypes - Venator
  • Dinosauria
  • Eltex Weaponry
  • Erin's Corvyia
  • Euglena Xenotype
  • Goji's Fantasy Race: Merren
  • Integrated Implants
  • Megafauna
  • Moloy Traits
  • Nephilim Xenotype
  • Pathfinding Framework
  • ReBuild: Doors and Corners
  • ReGrowth: Aspen
  • ReGrowth: Boiling
  • ReSplice: Charmweavers
  • Rim-Elves
  • Rim-Gnoblins
  • Rimsenal - Core
  • Rimsenal Factions
  • Rimsenal - Feral Faction Pack
  • Rimsenal - Federation Faction Pack
  • Rimsenal - Spacer Faction Pack
  • Rimsenal Xenotype Pack - Askbarn
  • Rimsenal Xenotype Pack - Harana
  • Roo's Faun Xenotype
  • Roo's Satyr Xenotype
  • Roo's Minotaur Xenotype
  • Seraphim Xenotype
  • Stoneborn - Dwarven Style Pack
  • Vanilla Animals Expanded
  • Vanilla Anomaly Expanded - Insanity
  • Vanilla Apparel Expanded
  • Vanilla Armour Expanded
  • Vanilla Aspirations Expanded
  • Vanilla Backstories Expanded
  • Vanilla Base Generation Expanded
  • Vanilla Books Expanded
  • Vanilla Brewing Expanded
  • Vanilla Cooking Expanded
  • Vanilla Genetics Expanded
  • Vanilla Factions Expanded - Ancients
  • Vanilla Factions Expanded - Deserters
  • Vanilla Factions Expanded - Empire
  • Vanilla Factions Expanded - Pirates
  • Vanilla Factions Expanded - Tribals
  • Vanilla Fishing Expanded
  • Vanilla Fishing Expanded - Fishing Treasure AddOn
  • Vanilla Furniture Expanded
  • Vanilla Furniture Expanded - Spacer Module
  • Vanilla Psycasts Expanded
  • Vanilla Races Expanded - Archon
  • Vanilla Races Expanded - Genie
  • Vanilla Races Expanded - Fungoid
  • Vanilla Races Expanded - Highmate
  • Vanilla Races Expanded - Hussar
  • Vanilla Races Expanded - Insector
  • Vanilla Races Expanded - Lycanthrope
  • Vanilla Races Expanded - Phytokin
  • Vanilla Races Expanded - Sanguophage
  • Vanilla Races Expanded - Saurid
  • Vanilla Races Expanded - Waster
  • Vanilla Social Interactions Expanded
  • Vanilla Weapons Expanded
  • VSIE Rational Trait Development
  • Vanilla Ideology Expanded - Memes and Structures
  • Vanilla Vehicles Expanded
  • WVC - Xenotypes and Genes

Full list of changes + Cherry Picker list:
https://docs.google.com/document/d/15UyiJzPbr1-7XtGnmbgzh1vTbno7l92GZenST5AcDvM/edit?usp=sharing

Options
  • Rebalances and some tweaks are optional.
  • Options can be found in "Options - Mod options - Vanilla Expanded Framework - Toggleable pathces".
  • The game needs to be reloaded in order for options to work.

Cherry Picker

Mid-save
  • This mod is mid-save compatible, but some changes are not retroactive.

Performance
  • TLDR; Don't worry, it's literally negligible.
  • Currently this mod only has 2~6 harmony patches other than xml (the number depends on loaded mods), and all of them had ~0.001ms average when checked with Dub's Performance Analyzer.

Bug Reports
  • Highly appreciated.
  • If you saw a red error on startup, it's highly likely that some patches for the mod you don't have are conditioned to activate without that mod, or another mod already did something in the same place: which means you don't need to worry as it doesn't do anything. Regardless, please report it if you find any!

Suggestions
Feel free to suggest anything. I don't know I can or want to implement those though.
(Mods with features of different games or movies etc. are generally not supported: just personal preference.)
Discussões populares Ver todos (2)
49
14 de out. às 19:34
AFIXADO: Suggestions
Warachia
25
15 de out. às 5:30
AFIXADO: Bug Reports
Warachia
338 comentário(s)
Scionin 15 de out. às 19:33 
You fixed my mod list of 600+ mods with the latest update, what a legend for cross-compating mods my dude
Not Dvdyyz 12 de out. às 12:17 
some of the expertises from that mod are useless while others are way too busted (the combat ones mostly)
Warachia  [autor(a)] 11 de out. às 15:37 
@X41d
I havent' tried that mod, so I can't really say much about it (I think you can temporarily use great shooting/melee genes to make every colonists gain combat expertise though)
X41d 11 de out. às 14:26 
@Warachia Thank you for your reply. And I would like to know your opinion on the Vanilla Skills Expanded mod, is it unbalanced in your opinion?
Warachia  [autor(a)] 11 de out. às 11:30 
@X41d
Stronger enemies option makes Empire psycasters wear armors. Other than that this mod doesn't change psycasters' appearance, so you can turn off that option.
X41d 11 de out. às 8:59 
Is there any way to reduce or disable the change regarding the appearance of psycasters in a raid?
Warachia  [autor(a)] 9 de out. às 22:09 
@Not Dvdyyz
Thanks! Meat patches for Rimsenal - Feral will be dormant if Optimization: Meats - C# Edition is loaded now.
Not Dvdyyz 9 de out. às 20:36 
took a bit of fiddling but it seems if you have the auto cherry picker enabled with rimsenal ferals and C# meat optimization, raw meat gets yeeted and causes issues
TheGreenDigi 9 de out. às 18:32 
Not much of repurposing as it is just... strangely slapping dryad queen onto runeex and changing its visuals. The throwex and mechakin are perfectly reasonable changes, it's just the runeex that feels baffling. But appreciate your update nonetheless, sorry for the mini rant
Warachia  [autor(a)] 9 de out. às 10:36 
@TheGreenDigi @ohluitvaenri
Thanks, just updated the mod for that.

(Yeah they decided to "repurpose" some genes and xenotypes for completely new ones under the same defName instead of removing and adding. I made new patches conditional so that compats for legacy WVC still works, if you want to use it for mid-save games.)