RimWorld

RimWorld

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Classifier Cores
   
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Mod, 1.5
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682.644 KB
20 May @ 12:14am
20 May @ 3:08pm
2 Change Notes ( view )

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Classifier Cores

In 1 collection by hYPERION
My Rimworld Mods
14 items
Description
Adds Classifier grade AI cores. Which are mentioned in the lore of Rimworld but were not seen in game, until now![rimworldwiki.com]

Main core texture done by the excellent Sir Van.

Highlights:
  • Classifier are used to make automated turrets which now require them to be constructed.

  • Vanilla turrets have had their drops tweaked to be more forgiving and always drop their core alongside more resources given their new elevated cost.

  • I recommend pairing this mod with 1.0 Turrets to give them the extra punch for the more involved pricing.

  • If Biotech is loaded classifier cores are also used as a foundation in the recipes of all subcores. (Works with MBT)
They are made at the machining table and are available once Mircoelectronics is researched:
  • 10 Steel
  • 2 Industrial Components
  • 1 Gold
  • 8 Crafting Skill
  • 8 Intellectual Skill
Comes with neat crafting effects of the core getting programmed.

The Mechanitor and Rich Explorer scenarios also are given 5 classifier cores to get them started.

Outside of making them yourself, outlander bulk goods and combat traders may stock some. While orbital ships of the same type and outlander faction bases should always carry at least one core.

If you're a modder yourself feel free to use this mod to spice up your own recipes, whether for balance or thematics.

An automatic patch will try to add the classifier cores to fitting turrets, it should work in most cases while also skipping over things like manned turrets and various other factors that would not make sense or potentially cause issues.
Feel free to suggests turret mods to patch if they are not done automatically in the comments and I may add support for them!

There's More?!:

Thank you for reading this far, if you would like to support future mods consider donating via ko-fi.[ko-fi.com]
https://ko-fi.com/pal5k
15 Comments
Flockerkill 22 May @ 5:38pm 
That's good to hear
hYPERION  [author] 22 May @ 12:36pm 
@Flockerkill Not quite, if MBT is loaded, the scanners will use basic subcores and the patches from this mod will specifically not apply. MBT essentially takes priority.

So with both MBT and Classifier Cores loaded, you will use classifier cores to craft basic subcores but no longer require steel for them just 2 additional components. And then you use those basic cores in the scanners to make the more advanaced cores like you normally do in MBT.
Flockerkill 22 May @ 5:05am 
so to be clear:
if i use this mod and mechanitor balance tweaks, do i need multiple classifier cores to make the higher subcores?
Whollyspokes 21 May @ 5:23pm 
this is a cool mod
but i also think the fact it took this long for someone to make this is a testament to how little of a shit people really give about tynans book, lol
lloki 21 May @ 4:20am 
That's great! I will gladly add this mod to my list then. I really love the idea.
Scout Gaming 20 May @ 9:53pm 
cool small mod
Euterpe 20 May @ 3:49pm 
great mod, thank you
hYPERION  [author] 20 May @ 3:15pm 
@lloki I have released an update that includes the automatic patching, it should cover 90% of turret mods while also avoiding things like making manned turrets cost classier cores. And it should account for the mods you listed. As well as many others
hYPERION  [author] 20 May @ 2:47pm 
@SAUCE__GODD Pretty much, alot of RW "Industrial" techs are ones that exist now or are more "near future" type stuff, although it's not always the case.
SAUCE__GODD 20 May @ 2:31pm 
So basically what we have right now in the year of our lord 2024?