RimWorld

RimWorld

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Spacer Arsenal
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Mod, 1.5
File Size
Posted
Updated
1.133 MB
16 May @ 12:33pm
19 May @ 4:37am
5 Change Notes ( view )

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Spacer Arsenal

Description


Welcome to a new spacer-based weapon mod, this time with a bit of a different name. "What does Arsenal mean?" you may ask. Arsenal mods add a varied set of guns who are all somewhat different in theming and aesthetics, meaning they do different things, with different stats, and different projectiles.

Spacer Arsenal is a small and focused mod that introduces 7 new equippable spacer level guns with different weaknesses and strengths to spice up your late game and to make late game enemies harder to fight. No more only charge rifles and lances! All the weapons keep to the simple theme of vanilla spacer weapons, and to prevent adding a new research, the mod includes a patch to the Pulse-charged munitions research to make all the new weapons fit.

There is also a new marine-level helmet for your space-faring soldiers and bootleg stormtroopers.

GitHub link[github.com] to the mod repo.
Join my Discord server[discord.gg] to stay in the loop!

Suggested mods to play along with this:
Any mod that adds more spacer factions and any sci-fi xenotype and armor mod.

Have a look at my wares.




















Q: "Is this mod CE compatible?"
A: "Not as of now."

Q: "What are the props in the screenshots from?"
A: "Vanilla Furniture Expanded - Props."

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Why "Arsenal" and not weaponry?"
A: "Arsenal mods add a varied set of weapons without a consistent element or theme, simple as."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



Zomuro and CatLover for proofreading and helping with descriptions.

DetVisor did everything else.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
Popular Discussions View All (1)
0
16 May @ 10:10pm
would it work on 1.4?
Deleted Profile
102 Comments
kingallhobos 10 hours ago 
Looking for a mod that adds a perfect amount of content for your end game playthroughs or wanting an extra option for an EVA suit in SOS2? Well, this mod is perfect for that, proof?
I have reviewed it;

https://youtu.be/UNrNnG-LXT4

This mod is phenomenal, an essential mod adding a fantastic amount of quality content supplementing your end game content and modded spacer tech playthoughs perfectly!
Good Job!
notbuddhanuff 2 Jul @ 3:31pm 
Do you have a changelog? I don't see one
Fishcookie 17 Jun @ 7:13pm 
ermmmmmmmmmmmmmm no?../?
Arlington 17 Jun @ 4:37am 
i mean gear
Arlington 17 Jun @ 4:37am 
what about prestege ensign helmet?
DetVisor  [author] 14 Jun @ 6:12am 
Yes, it's to balance the cold insulation, wearing armor insulated against the cold would make it less usable in hotter environments.
Dreadtusk 14 Jun @ 5:22am 
Just a question, should the heat insulation for ensign helm be -5?
Montu 12 Jun @ 7:33am 
Also kindly requesting muzzle flash compatibility!
PremierVader 10 Jun @ 11:34am 
Hello please add compatibility for Muzzle Flash mod that would be awesome! Just think how sick it would be to have these powerful guns put out muzzle flash while firing into the enemy!
Ionfrigate12345 3 Jun @ 8:26am 
@Mocho If you read the comments below Rimnaut 2, it seems still have compatibility issue even with SOS2. Not just this mod, but SOS2 base EVA suit doesnt work on Rimnaut 2 celestial bodies either.

I haven't dig into the code but IMO it should be the problem of Rimnaut 2 side, for the framework Universum is marked as WIP by the authors themselves and appear unstable