Arma 3
59 ratings
FWA Reload Rework
   
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Data Type: Mod
File Size
Posted
Updated
2.392 MB
9 May @ 4:49pm
14 May @ 10:08pm
3 Change Notes ( view )

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FWA Reload Rework

In 1 collection by MachoMain
Macho's Mods
10 items
Description
V 0.2


INFORMATION


Changes the reload animations of some weapons in FWA.

CURRENTLY CHANGED WEAPONS

  • M16A2/M203/Carbine/Commando
  • M14 Platform
  • M1911
  • AR18 Family
  • M16A1/M203/Captured
  • M1 Carbine Family


KNOWN BUGS

  • Reloads aren't completely synced to the mag/weapon. Not going to get fixed as it would require editing more of the FWA config and making some edits to the animations themselves.

The AR reload animation contained in this mod is under APL-ND License, you may not republish or repack it in any way, per the creators request.


More weapons will get new animations EventuallyTM


Keys are in a separate folder. Might eventually make the mod a complete standalone, no NMG requirements. But for now I am too lazy.


If you have any questions please leave a comment or ask me on discord.


If you just want to hang out or have some more questions, feel free to join up my discord: https://discord.gg/5rrxEFARDw

Credits

Macho - Config, animation picking
Grave - AR Reload, Config help, this mod wouldn't have happened without him.
Webknight - For his great animations
TepacheLoco - For the great FWA mod
Elliot740 - Reload icon in logo
30 Comments
MachoMain  [author] 15 May @ 7:20pm 
@strpeer not the point of this mod
strpeer 15 May @ 7:14pm 
Hello. Can you add an option to disable "wrapped ammo" for machine guns? It looks good, but prevents use of their iron sights.
MachoMain  [author] 15 May @ 2:23pm 
@DJ Baby Bok Choy not at the moment but possibly in the future. Bolt actions are most likely require more work then the others.
MachoMain  [author] 15 May @ 2:22pm 
@Kepe Kon Kimmerman i'll do it if i feel like it.

@IndianaJoe4323 read the comments dude
IndianaJoe4323 15 May @ 2:19pm 
Why is NMG required?
Kepe Kon Kimmerman 15 May @ 10:49am 
mod looks goods, but it would be better if the animations are packed into the mod tho. do it whenever though, no pressure.
DJ Baby Bok Choy 15 May @ 8:16am 
Do you have any plans to look at the bolt actions like the 1903 or the Lee Enfields?
Heartache ♡ 14 May @ 10:10pm 
@crusader thx
MachoMain  [author] 14 May @ 9:07pm 
@Mackereldude yeah animations, I can pack the animations into the mod and make it a standalone but that will take time and I don't really have the energy for it currently.
Mackereldude 14 May @ 3:01pm 
I was going to ask about the NMG mod as well. I assume some reload animations were taken from it?