Arma 3
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The Free World Armoury
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
1.463 GB
14 Mar, 2021 @ 9:49am
19 Feb, 2022 @ 11:10am
56 Change Notes ( view )

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The Free World Armoury

Description
FWA A3 is finished. Thanks for all the fun, see you in Reforger and Arma 4.

Enjoy what we have and the journey we went on, appreciate the scratches and holes and bugs as evidence that this was made by human beings who are imperfect and not professional - that anyone can do this sort of thing if you put the time in, and that time will be defined by what you get out of it, not obligation to others.

The Free World Armoury was a project to help cover as many gaps in the cold war arsenal as possible. Designed to be used as a dependency for faction mods. Pairs great with GM, S&S.

FWA's content has come from a range of sources -scratch built, comissioned or licensed from existing stock sources - given a special treatment of vertex-tweaking, new textures, dynamic sounds and unique functionality to create a cohesive set of weapons that will hopefully add some new angles to your Arma experience.

Discord
https://discord.gg/vRngpYxgWa

Current content
2 Inch Mortar AA52 AR10 family AR15 family AR18 family BAR BM-59 Family Browning Hi Power Browning M1919 Family CAR15 family Carl Gustaf M2 Enfield No4 family FAL family FN-49 FN Mag FN Model D Family K98 M1 Carbines M1 Garand M14 M1903 Springfield M21 M3A1 Greasegun M60 M67 90mm Recoilless Rifle M72A1 LAW MAS 49 MAS 49/56 MAT 49 MG42/59 Mini 14 Nato 22mm Rifle grenades of various varieties Sig SG510 and Rifle Grenades Thompson Family

New! Choose preference for optics between PiP, 3D and 2d - see CBA Addon options (Settings > Addon Options) Then select 'The Free World Armoury'. No32 scope for the No4(T), L8(T) and L42 is the only optic supporting this now, but more to follow!

All credit and thanks are due to Reyhard for sharing his work on PiP scopes and optic preferences from RHS, and to Pingopete for getting me started on the road to understanding PiP optics. Any PiP/optic support Qs for The Free World armoury should be directed to me.

License
All content released in Arma3 game-readable and Real-virtuality3 encoded content fall subject to the Arma Public No-Derivatives (APL-ND) License[www.bohemia.net], unless otherwise specified. Exceptions to this license are made in the following, with stipulations regarding use - FAL reload animations as per NIArms' APL-SA License Any persons who have directly contacted myself to seek out explicit usage permissions retain use under agreed terms.
Popular Discussions View All (1)
0
22 Jul, 2022 @ 7:27pm
Conflicting addon within your own mod
Ace
272 Comments
see_pozitiv 18 Dec, 2024 @ 12:35am 
What mod is the uniform from?
Bouncy 1 Dec, 2024 @ 7:35pm 
Mods used in the pic's?
LTS mr pibb 28 Nov, 2024 @ 5:10pm 
may i have permission to add a single close-fire range mark for the 2-inch mortar(which requires editing the model to add exactly 1 vertex)?
Sugar Man ♠ 27 Nov, 2024 @ 9:03am 
real good models but defo needs an AMZ sound patch.
Dethorath 26 Nov, 2024 @ 1:06am 
I wish someone else would be able to develop this further for A3.
tulsa1990 24 Nov, 2024 @ 7:08pm 
I love this mod for the overlooked weapons it adds. Can't wait to see its return in Arma 4!
Blitz 2 Nov, 2024 @ 12:44pm 
The system to unwrap belts from the FN MAG seems to be broken, you can't do it or it's very unpredictable if it'll work or not.
❟❛❟ Cots ❟❛❟ 16 Oct, 2024 @ 1:17am 
Hey @TepacheLoco, i'd like to ask you a permission, could you accept my friend request so i can elaborate further?
Springfield-03 1 Sep, 2024 @ 9:33am 
Where is the M67 Recoiless Rifle? I literally can't find it anywhere.
Imaginos 16 Aug, 2024 @ 6:29am 
Is there a dependency for the IR lamps? I can't see them in the editor unless I turn on a bunch of dlcs and mods.