RimWorld

RimWorld

28 ratings
Mechanoid Modifications
   
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Mod, 1.5
File Size
Posted
Updated
1.675 MB
7 May @ 2:25am
11 Jun @ 9:52am
9 Change Notes ( view )
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Mechanoid Modifications

In 2 collections by asvc
Hidden Fixed Mods
6 items
mods
863 items
Description
Adds mechanoid modifications.

Origin mod linked below. Author can take the code to update his without asking.
https://steamproxy.net/workshop/filedetails/?id=2955757118

Skill Addon:
https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3266163248
Popular Discussions View All (1)
0
19 Jul @ 5:45pm
Possible Bug
thedarklightlord
19 Comments
AtvIot 14 Jul @ 4:33pm 
给部件效率的配件无效了,属性还是没变,记得1.4的时候还可以的
kongkim 26 Jun @ 2:20am 
Way on earth are this mod so big compared to the origninal?
김동훈 23 Jun @ 6:08am 
What is the med pack?
Flockerkill 12 Jun @ 8:48pm 
vanilla ones, no, but modded can have them , as example the matriach mech from the gestalt engine mod is like an upgraded crafting mech has actually arms that can be upgraded with this
XelNigma 12 Jun @ 8:45pm 
From what I can tell, the worker mechs dont have arms. making the arms that improve work pointless.
I never used the original mod so maybe it was an issue for it also.
Kyokui Avarus 23 May @ 4:57pm 
Seemed like whatever you did fixed the issue, thanks!
samonir 22 May @ 9:48pm 
hello, I got this log but I don't understand it so I just sent the log
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 508F66ED]
at MechanoidModifications.MechanoidModifications.PatchMechanoidRecipes () [0x00018] in <b8a1b40341cd4fda8950985041a00d8b>:0
at MechanoidModifications.MechanoidModifications.<.ctor>b__0_0 () [0x0001f] in <b8a1b40341cd4fda8950985041a00d8b>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
asvc  [author] 22 May @ 6:22pm 
Resub to see if it's solved.
Kyokui Avarus 22 May @ 5:22pm 
Cant seem to modify vanilla mechs now, worked fine a few days ago?