RimWorld
169 oy
Progression: Genetics
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Mod, 1.4, 1.5
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392.549 KB
4 May @ 14:25
13 Tem @ 8:00
7 Değişiklik Notu ( görüntüle )
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İndirmek için abone ol
Progression: Genetics

ferny tarafından 2 koleksiyonda
Ferny's Progression Modpack (1.4 BIOTECH)
643 öğe
Ferny's Progression Modpack (1.5 ANOMALY)
737 öğe
Açıklama








Disclaimer
As a fair warning, this moves the genetic portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod.

Best paired with
- Animals Category, removes the genetics category and makes a more general one for animals, eliminating clutter.

FAQ
  • Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.

Compatibility
  • Even though this mod replaces every function of it, Is it Xeno or Animal Genetics is compatible.
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

[ko-fi.com]


[discord.gg]
77 Yorum
CTH2004 16 Eyl @ 6:16 
sent a dm
ferny  [yaratıcı] 16 Eyl @ 6:04 
@CTH2004 Hit me up on Discord, let's talk. This sounds like an interesting project I might want to contribute to or maybe merge into the main mod
CTH2004 16 Eyl @ 6:00 
okay, i'm working on a mod that modifies all of genetics, and integrates them as one.

As I'm already haveing to re-work the research, may I use (at least some of) your names? like "beastiagenetics", I love that!
Mega 22 Ağu @ 9:24 
@ferny I see. Thank you for the clarification.
ferny  [yaratıcı] 22 Ağu @ 9:21 
@Mega If a mod isn't marked as a dependency on the Steam page then assume you don't needed
Mega 22 Ağu @ 9:20 
Can I still use your progression patches despite not having some of the mods it patches? For instance, I don't have VFE Ancients. Would everything still work fine?
Monke 18 Ağu @ 14:42 
bro i love the images you added LMAOO
Kadamien 24 Tem @ 21:20 
New mod idea: Remove the "Powers" tab from pawns that have not received any. I'm talking about the superpowers from VFE: Ancients.
ferny  [yaratıcı] 6 Tem @ 15:19 
@darkside767 Got it, thanks for your help. Will push now.
darkside767 6 Tem @ 14:48 
@ferny the research bench error is at the bottom of the "vegenetics_patch.xml" where it adds the hitechresearchbench to the geneprocessor. The original biotech research def already requires the hi tech bench. Removing that operation class fixes the red error. This time I tested it before commenting.