RimWorld

RimWorld

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Vanilla Genetics Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
32.711 MB
29 Apr, 2022 @ 4:08am
6 Jul @ 10:17am
45 Change Notes ( view )

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Vanilla Genetics Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
26 items
Description
[www.patreon.com]



See change notes



Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

We have revamped how the mod plays, how you create new hybrids, what properties the hybrids have, and pretty much everything else in this mod. Do not approach this mod thinking you know it, just because you knew Genetic Rim. It is more or less an entirely new mod. We have spent hundreds of hours spread across years of hard work to make sure everything is well thought-out and balanced, and to provide you, the player, with new avenues to take your playthroughs.

We hope you will enjoy it, and if you’re unsure about anything, please carefully comb through this description which outlines how everything in the mod works.

Docs containing more info about the mod are linked on its GitHub page. We can't link them here directly, nor its GitHub. Steam flags all Google Docs links as malicious, because that's what monopolies do







































































Bear in mind we can't do much about these, they should be reported on the other mods:

- Current bug with Rim73 removing animal controller drafting button. Rim73 is a lost cause, just don't use it, it breaks everything and is unmaintained

- Medical System Expanded 2 and Quality Bionics apparently overwrite our implant quality code

- Animals Logic and Stop, drop & roll apparently mess up with the mechahybrid antennas. This can probably be fixed by load order



[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for mod design, art and mod description.

Sarg Bjornson, the original author of Genetic Rim, responsible for huge amount of art and code, as well as mod design.

Luizi, an artist responsible for many new hybrids.

Reann Shepard, a creative writer responsible for Creative writing and descriptions.

Erdelf, a programmer responsible for the genetics framework.

Taranchuk and Legodude, programmers who helped tremendously.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add it mid-playthrough to an existing save?
A: It should give no problems, as long as you add the new hostile hybrids faction when prompted by VE Framework.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Is it compatible with X mod
A: We have tested it for more than a month with large modlists, and no incompatibilities have been found, please tell us if you find one.

Q: It takes too many corpses to make a Legendary genoframe!
A: Don't do that, read the tissue grinder's description: "Bear in mind that the cost in corpses effectively doubles for each quality level, making a legendary genoframe prohibitive. The main usefulness of these recipes is to convert two genoframes of a given quality to a higher one, but your main source of genoframes shouldn't be hand crafting them. Go out there and explore abandoned labs!"

Q: I'm getting too many quests / raids!
A: Use mod options to increase / decrease their commonality. Also take into account both quests and raids are decoupled from storyteller, and won't "take the slot" of other quests / raids. Also FFS read the option's description before changing it. If you complain events spawn too often after setting it to 0.1, I WILL delete your comment.

Q: Does this work with Combat Extended?
A: You should ask the CE devs, as they are in charge of the patches

Q: The mechahybrid antennas don't work!
A: That's a mod conflict that no one has been able to troubleshoot in years, and I've never been able to replicate. Disable antennas in mod options.

Q: Pawnmorpher?
A: Yes

Q: Vanilla Factions Expanded - Insectoids?
A: Yes



Following mods have built-in special interactions:

Full patches with hybrid families and genome extraction: Alpha Animals, Dinosauria, Megafauna, Cosmic Horrors and Alpha Bees

Genome extraction: VE Animals, Android Tiers, Anima Animals, Better Infestations, Erin's Wildlife, ReGrowth (Extinct and Wasteland), Vanilla Factions Expanded - Vikings, The Joris Experience




Popular Discussions View All (2)
243
29 Jun @ 9:15am
PINNED: Suggestions
Sarg Bjornson
12
5 hours ago
PINNED: "My genomorpher window doesn't have buttons!"
Sarg Bjornson
2,819 Comments
Sarg Bjornson  [author] 13 hours ago 
Fix coming when Oskar wakes up. Can't do much otherwise
星辰的鼓动是爱 13 hours ago 
can't drafted any animals today
N.M.G 10 Jul @ 1:39pm 
@Sarg Bjornson, saw your attached discussion about the genomorpher window. Deleting the mods folder has helped me in this case. Thanks for the help!
N.M.G 9 Jul @ 1:11pm 
corrupted files seem's to be easy to test first, instead of watching rimworld to boot up for 20min over and over again :D Will be deleting the mod folder & reinstall everything enough to test that?
Sarg Bjornson  [author] 9 Jul @ 12:59pm 
You'd have to discover which other mod is messing things up. First step is trying to replicate the bug with only this mod active, as it might point to an error with the mod itself (unlikely as it has thousands upos thousands of subscribers) or to corrupted files
N.M.G 9 Jul @ 12:54pm 
@Sarg Bjornson, thanks for the quick response! Is there any way to get more information or additional log or do i just have to try and error with my modlist and the order?
Sarg Bjornson  [author] 9 Jul @ 12:24pm 
That error just tells you "something went wrong" but doesn't quite tell you what or why
N.M.G 9 Jul @ 12:23pm 
I have an issue that i can choose everything in my Genomorpher but the choosefields dont update, i can see the result and the % but i cant start the process.


Hope this is the correct log entry:
Exception filling window for GeneticRim.Window_DesignateGrowthCell: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6F770AE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Sarg Bjornson  [author] 9 Jul @ 5:40am 
Without a log that tells you why, it's magic
wpmaura 9 Jul @ 5:00am 
odd, having a high medical perform the operation using awful muffaloo mamaries and it doesnt seem to work. But have defiantly had them work doesn't seem to be any rime or reason to why they wont.