RimWorld

RimWorld

162 hodnocení
Progression: Genetics
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Mod, 1.4, 1.5
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392.549 KB
4. kvě. v 14.25
13. čvc. v 8.00
Poznámky ke změnám (7) – zobrazit
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Progression: Genetics

V 2 kolekcích od uživatele ferny
Ferny's Progression (1.4 BIOTECH)
644 položek
Ferny's Progression (1.5 ANOMALY)
657 položek
Popis








Disclaimer
As a fair warning, this moves the genetic portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod.

Best paired with
- Animals Category, removes the genetics category and makes a more general one for animals, eliminating clutter.

FAQ
  • Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.

Compatibility
  • Even though this mod replaces every function of it, Is it Xeno or Animal Genetics is compatible.
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

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Počet komentářů: 74
Mega 22. srp. v 9.24 
@ferny I see. Thank you for the clarification.
ferny  [autor] 22. srp. v 9.21 
@Mega If a mod isn't marked as a dependency on the Steam page then assume you don't needed
Mega 22. srp. v 9.20 
Can I still use your progression patches despite not having some of the mods it patches? For instance, I don't have VFE Ancients. Would everything still work fine?
Monke 18. srp. v 14.42 
bro i love the images you added LMAOO
Kadamien 24. čvc. v 21.20 
New mod idea: Remove the "Powers" tab from pawns that have not received any. I'm talking about the superpowers from VFE: Ancients.
ferny  [autor] 6. čvc. v 15.19 
@darkside767 Got it, thanks for your help. Will push now.
darkside767 6. čvc. v 14.48 
@ferny the research bench error is at the bottom of the "vegenetics_patch.xml" where it adds the hitechresearchbench to the geneprocessor. The original biotech research def already requires the hi tech bench. Removing that operation class fixes the red error. This time I tested it before commenting.
darkside767 5. čvc. v 23.51 
Sorry, I may have shot my mouth off too soon, but hopefully it fixed something else. maybe...
ferny  [autor] 5. čvc. v 23.24 
@darkside767 Fixed, thanks. Sorry for all these sloppy thingies
darkside767 5. čvc. v 23.17 
the error about the research bench is because the 1.5 section of your loadfolders.xml has "<li IfModActive="VanillaExpanded.VGeneticsEMoreLabStuff">Mods and Shit/VGE More Lab Stuff</li>" listed twice.