RimWorld

RimWorld

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Random Xenotype
   
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Mod, 1.5
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189.089 KB
3 May @ 3:49am
1 Change Note ( view )

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Random Xenotype

Description
Do you like Xenotypes?
Do you subscribe to alle the cool Xenotype mods here in the workshop and add them to your game?
Dont want to play with 40 factions anymore but cant decide which to remove since you are afraid of not encountering their xenotype anymore?

For you my fellow xenotype horters i have a solution. Not neccessarly a good one but better than 40+ factions.
And the solution is another Xenotype! Only this one replaces itself completly with a random Xenotype from biotech or any modded ones (not custom ones, Alpha Genes already has a gene for that case)

And since the Xenotype alone doesnt really help, I patched the core faction, the beggars, the empire and the horax cult to have 10% chance for their pawns to spawn with the random xenotype.

Also includes a patch for Alpha Genes so their new faction also contain the random xenotype albeit at a 20% chance.

If you prefer other values or generally want more fine control use mods like Xenotype Spawn Control. Just set the chance for the "Random Xenotype" Xenotype to whatever you like.

Safe to add midgme and should be safe to remove.
2 Comments
fred_flo 3 May @ 9:36am 
Pretty creative solution, gj
CatWithButter04 3 May @ 7:07am 
OMG thank you for the mod, I absolutely love having many different xenotypes available, which means i have to add like a million factions