RimWorld

RimWorld

32 ratings
Lysitheans Adopted
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
3.123 MB
28 Apr @ 12:06pm
4 May @ 8:45am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Lysitheans Adopted

Description
Original modHAR Version (1.2-1.4)

Recently, Mlie dropped support for all HAR races they were updating. In their absence, I decided to see if I could pick a few of them up! I'm restricted to the simpler stuff, as I can't do C#, but hey, I try ✨ Note that this does not add Lysithean's guns and armor. I just ain't into that stuff, sorry! Also, this is Biotech, not HAR

What's it Do?
🌿 Adds the Lysithean Xenotype
🌿 Adds Lysithean spawns to pirate, outlander, and beggar factions. Lysitheans don't have a faction of their own!
🌿 Adds 12 custom genes, including a fun, chittery fox voice : )
🌿 Adds 9 custom xenotype icons

Dependencies
Vanilla Expanded Framework: Allows these little guys to actually be little! They're about 85% the size of baseliners

Lore
Lysitheans are a cold-hardy race, adapted to living near the poles of planets. Their rich blue fur aids them in blending in with the deep blue ice of recently flipped glaciers and deep ice caves. The vibrant yellow tips of their ears may stand out, but they're used in intraspecies communication along with the luminous white tufts at the ends of their tails. Lysitheans are shy and elusive towards other xenos, often darting away as quick as a fox. In some instances, they may even refuse to speak...!
7 Comments
HannahBug  [author] 4 May @ 8:37am 
@Moonshine Fox Ah, I know what the issue is. I'll push a fix soon!
Moonshine Fox 4 May @ 6:01am 
Going to cobble my own xenotype together, and I get this error for all the various Lysithean xeno icons.

Could not load UnityEngine.Texture2D at UI/HBLysitheanIcon1 in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
RimWorld.XenotypeIconDef:get_Icon ()
RimWorld.Dialog_SelectXenotypeIcon:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
HannahBug  [author] 28 Apr @ 9:02pm 
@Delta You really do learn something new every day,,, :AShade:
Delta 28 Apr @ 8:31pm 
ah yes, the e621 race
TurtleShroom 28 Apr @ 5:56pm 
@Gaming_Bigfoot

No, Erdelf called him a liar and belittled him so he, rightfully, rage quit, swearing to never work on HAR Mods again. He's just too humble to explain that.
Gaming_Bigfoot 28 Apr @ 3:04pm 
Wait, Mlie finally crumbled under the pressure of managing so many mods? Figured it'd come eventually but that really sucks to hear

Whether it's mods I want to use or not, it's good to see people picking up the proverbial torch to keep mods going