Total War: WARHAMMER III

Total War: WARHAMMER III

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SCM: Tribes of the North SFO Submod
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overhaul
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875.122 KB
28 Apr @ 6:14am
9 Jul @ 7:27pm
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SCM: Tribes of the North SFO Submod

Description
Firstly, the most important information.

*****All credit goes to the team that created the original mod. I personally want to thank them for spending hundreds of hours making this expansion to Norsca. Norsca is the faction that needs the most love from CA. I hope this simple submod expands the playerbase that would have missed out on this piece of art.

Here is a link to the team
https://steamproxy.net/workshop/filedetails/discussion/3227790113/4361248897893910439/

*****Thank you Venris and your team for making SFO. Cannot wait to see if you make any further adjustments to Norsca!






Basic Mod trouble Troubleshooting
*****We will try help trouble shoot a mod conflict, but we WILL ASK YOU FIRST TO:
Download Prop Joe/Shazbot's Mod manager,[github.com] which will tell you if there are outdated, missing required, or conflicting mods
*****Unsub and resub to this and all required mods incase any were corrupted while being downloaded from Steam, and verify steam game files
*****Don't manually adjust the load order. If you have Prop Joe's mod manager, right click on the word order, to make sure your list is set to default load order.
*****Just try with the required mods to make sure it loads
*****And then if you still don't know what's going on, post more detailed information than just, "Doesn't work/Crashes/I have a conflict."[/b]
*****There is no CTD with this mod, SFO and it's required mods. As always, we appreciate your help and feedback for balancing or issues.

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
27 Comments
GabeSky  [author] 12 Jul @ 6:25pm 
@DRunkCoWBoy I will take another look when I am off work tomrrow. I already nerfed faction faction potential some. I can nerf it further. Will take a look at other things as well.
DRunkCoWBoy 11 Jul @ 1:44am 
What exactly did you bring over from the mod for SFO? I assumed it would be just the units and lords and not the entire overhaul part, im not even sure if thats possible for a submod, its not really where my experience in totalwar modding is. I dont really want to open the mod PFM because I know I wont be able to fix this. Ive been checking bank accounts around turn 23 and all the norscan factions have like 40k in their bank accont and are overrunning the empire at this point while Reikland has like 3k and has not nearly as many armies and Ive had a strong SFO buff on them the entire game. I can clearly see where this is going, the Norscan are going to overrun everything. Possibly that was the point of the original mod but its upsetting the balance of SFO and I dont think its just the legendary characters alone doing it. And im not trying to insult you by any means, you did a great job on the characters. I am just not sure if thats the outcome you were looking for.
GabeSky  [author] 9 Jul @ 7:27pm 
Want to let me know what broke?
Nertanef 6 Jul @ 7:26pm 
@Gabesky something broke in your submod mate.
-.- 29 Jun @ 4:22pm 
YEAH!Lets go!!!!!!!!!!!:lunar2019grinningpig:
GabeSky  [author] 29 Jun @ 11:19am 
@nab Should be fixed now. Sorry about that. I missed that.

@IsoMS Thank you!
IsoMS 29 Jun @ 3:35am 
Thank you for making this submod!
nab 26 Jun @ 11:47am 
Ulfric Grondal (Bjornling) units don't seem to have health pools adjusted for SFO.
GabeSky  [author] 25 Jun @ 7:54am 
@Hell Brothers
Nerfed faction potential of every Norscan faction by 20%
Still a diceroll everytime you play a campaign on how strong a faction will be. All dependent on player actions, AI actions, and hidden bonuses (Game rolls a dice on how strong a faction is).
GabeSky  [author] 25 Jun @ 7:52am 
Please download Various SFO Norscan Monster Hunt Compatibility Fix if you want Monster Hunts.