Stellaris

Stellaris

44 ratings
Improved Hyperlanes and Fog of War - Standard
   
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1.040 MB
22 Apr @ 12:54am
22 Apr @ 2:22am
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Improved Hyperlanes and Fog of War - Standard

Description
Compatible with 3.x+

Summary
  • Makes the fog of war completely opaque.
  • Makes hyperlane generation more strategic. Lane generation is more branch-like rather than web-like.
  • Reduces hyperspace travel speed.
  • New Galaxy sizes designed for use with this mod.

Details
  • Fog of war is now completely opaque - You cannot see anything in unexplored areas, including hyperlanes.
  • Stars will now generate in the galactic core (excluding Ring and Cartwheel galaxies).
  • Star height and star pins have been removed to reduce clutter.
  • Hyperspace travel speed reduced by 80%.
  • Added a hyperdrive wind-down time of 15 days (equal to wind-up).
  • Nebulae are larger, more common, and have no minimum distance between them. Their names are now hidden on the map.

New Galaxy Sizes
It is recommended to use one of these.
  • IHAFOW Small (1000 stars)
  • IHAFOW Medium (1750 stars) (Recommended)
  • IHAFOW Large (2500 stars)
  • IHAFOW Huge (5000 stars)
All IHAFOW sizes are compatible with all galaxy shapes.

Recommended Mods
  • Quadrant Fixed - Makes it easier to see the position of your home system on the galaxy map, due to the opaque fog of war.
  • EG* - Dimmer Core - Makes it easier to see the stars in the galactic core.
Both mods have been added as "dependencies" on the right side of the mod page for convenience, but are not required to use this mod.

As an alternative to the above two mods, I would also highly recommend:

Other recommended mods:
  • Wild Space 3 Patched - Adds a new "Wild Space" star type that cannot be claimed. At the start of a new game, you can enable "hyperlane shifting", which causes the hyperlane connections to Wild Space zones to change at the start of every year. Adds a bit of challenge and unpredictability to the game.
  • Sensor Expansion - Makes it so that sensors can't see past certain star types such as black holes, neutron stars, etc.
  • Hypertraversal Manipulation 2 - Allows you to manipulate hyperlanes.

Other notes
It is recommended to play this with Hyperlane Density set to either 1.0 or 1.25.
  • 1.0 - More linear generation. Good for creating chokepoints and defensive play, and is generally easier.
  • 1.25 - Similar to above, but more connections results in "islands" forming, with chokepoints being spread further apart. This is more challenging and is the value I would recommend using.

Permissions
You are free to use, modify, and distribute this mod as you see fit. Credit is not required, but is appreciated.

Compatibility
Compatibility discussion
Vanilla file changes discussion
Popular Discussions View All (2)
1
12 May @ 1:50am
Compatibility
Audie
0
3 May @ 5:44pm
Vanilla files changes
Audie
25 Comments
Audie  [author] 3 May @ 6:22pm 
I've just added a couple new discussions providing info about compatibility and changes to vanilla files. I also updated the recommend mods section to include four more mods that I'd suggest checking out.
Audie  [author] 3 May @ 5:35pm 
So I've discovered an incompatibility for "! Reworked Advanced Ascension". Regardless of load order, this mod will overwrite the "HYPERDRIVE_INTERSTELLAR_TRAVEL_SPEED" define that IHAFOW changes.

In order to fix this, go to your Workshop folder, and navigate to this folder:

"workshop\content\281990\1199002146\common\defines"

Then, delete the file named:

"伞AAR_defines"

Only delete the defines file with the Chinese character at the beginning. If you're using IHAFOW, you can safely delete this.
Tyrannus Primus 1 May @ 12:18pm 
Are these safe to run with normal galaxies or do I have to use IHAFOW maps?
trwolf4 29 Apr @ 12:56am 
thank you I've been waiting for something like this for awhile mainly because I lack the skills myself
Sozen 28 Apr @ 1:29pm 
Ive added this to my list just now and started up a new game, and while it does work it seems to only work in certain spots on the galaxy map. Some stars are visible while others aren't. Also, as I explore/survey/build outposts none of my discovered systems or hyperlanes are showing up. I thought it would be a conflict with Immersive Beautiful Stellaris but I don't think it is.

Any ideas?
Audie  [author] 28 Apr @ 9:46am 
>It works insanely well with graphics mods that change galaxy appearance (Immersive Beautiful Universe). The galaxy itself is still visible, but the stars aren't. That means you can appreciate the beauty of your galaxy mod while preserving the mystery of the fog of war!

I use that as well, and I agree, it looks insanely good.
0zzymandeus 28 Apr @ 4:42am 
It would be really cool if the Great Wound system or other black hole could be programmed to pop up in the center of the galaxy
Quote 28 Apr @ 1:39am 
Yeah, this mod instantly is now on my "Must-have" list.

It works insanely well with graphics mods that change galaxy appearance (Immersive Beautiful Universe). The galaxy itself is still visible, but the stars aren't. That means you can appreciate the beauty of your galaxy mod while preserving the mystery of the fog of war!
Quote 27 Apr @ 9:03pm 
I like the idea, insane how some gfx tweaks can make a whole lot of a difference.

Regarding editing the IHAFOW_defines.txt file, I kept Ngraphics as it is but removed NGameplay and NShip altogether. Doing so prevents nebula names from appearing in the fog of war while removing all the gameplay changes
Audie  [author] 27 Apr @ 12:07pm 
>Does this conflict with Real Space and all its addons? Or can I play this with them?

It works fine with Real Space, and it should be compatible with just about everything else. just put it at the bottom of the load order.
_____

>I also had a question. I usually play with 0.5 hyperlane generation. Based on the description, this setting is not recommended anymore?

I just tested it and it seems fine, just less hyperlane connections and more dead ends.
_____

>How does this interact with mods that add stuff to the core, like Gigas?

Should be fine. Like the other guy said, some of the stars added by events in the core might spawn a bit close to existing stars.
_____

>is there any version of this mod/mod similar to this with just the fog of war updates?

You can download this mod, then use the Paradox launcher to open this mod's location, then delete the "map" and "common" folders. Just note that if this mod ever updates, you will need to delete them again.