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I am also having a small issue where the pawn doesn’t fire mortars once they built it, is anyone facing the same issue?
But what I'm thinking of next will be involving 3rd faction which is ally of one side, they can use basic AI even both sides are using advanced AI so there will still be variations
I also wonder if it is also possible to have "siege vs. wait" or "charge vs. wait" kind of variation?
I dont think there could be any conflict
So now there are 3 possible AI in each battle sim:
-Basic (both factions simply charge towards the other side)
-Factional War (both sides group first then assault)
-Factional War Shelling (both sides build siege camp and bombard each other, after one side take enough damage they will assault the other side)
You wont be informed about which AI the NPC factions are using in the beginning. You need to find out yourself later and if necessary, accommodate your own strategy when you join the fight.
Thanks to the code of ShadowRabbit, duplicating these complex AI in DD battle sim didn't take me alot of time.
If it's what you are looking for