RimWorld

RimWorld

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Diplomatic Marriage & Permanent Alliance
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Mod, 1.5
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19.474 MB
14 Apr @ 2:33pm
3 Jul @ 10:22pm
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Diplomatic Marriage & Permanent Alliance

Description

Readme in my Github repository. English, Chinese and French versions available.
Github中有英文,中文和法语版的Readme
Le fichier Readme est sur mon dépôt Github, dispo en anglais, chinois et français.


[github.com]

**THIS MOD IS MIT LICENSED**


Diplomatic Marriage & Permanent Alliance, or Diplomatic Marriage Plus (DMP), is heavily inspired by Paradox game Crusader Kings, and by Diplomatic Marriage event in the mod More Faction Interactions as a starting point, which is also why I call this mod Diplomatic Marriage "Plus".

Features:

- You can now form a permanent alliance(PA) by marrying off one of the child of your colony ideology leader to one of your vanilla ally. PA goodwill will quickly increase each day, usually be locked to 100 (if your child has high social skill) unless you really do something terrible.

- While enjoying benefits like endless caravan or military reinforcement, you need to work hard to keep the union, such as keeping the couple safe or avoid changing ideology leader, just like how it often works in CK alliance. WARNING: In most time the couple are not your pawns so it wont be so easy.


How to start

You can't start the proposal volunteerly, you need to meet the condition then wait your ally to do so.

- Your colony must have ideology leader
- Your ideology leader must have an adult, unmarried child. DIRECT DESCENDENT only. Nephew or grandchildren do not count. (BTW this is also how alliance mostly works in CK)
- You need to have at least one NPC ally faction with goodwill >= 75

After all conditions met, NPC ally will propose randomly. Since the conditions are already hard enough, I set the event chance pretty high so that you wont wait for long.


What happens after PA?

- Daily goodwill increase with the ally faction
- Randomly convert the entire ally faction to your ideology
- PA may randomly send you Rimcities quests if you have it installed, such as joint attack a large city.
- You can request items of your choice to your PA, if you have A Petition For Provitions(APFP) installed. The CD is largely increased depending on the overall power of your PA.
- [NEW] When attacking an enemy settlement, let your PA takeover instead of destroying it. Just start the assault, go to comm console and call PA to come. Helping them to grow power can reduce items request CD of APFP.
- Caravan Refuge: PA together with the couple may seek refuge in your colony for raiders are behind them.
- Homesick: Your child may miss their parents and come back as your temporary pawns. This event is mostly for giving you an opportunity to give them equipments and xenogenes so that they wont die easily in future battles.

More post-marriage events will be added in the future.


Potential Interaction with other mods

This mod shall work with most mods. But since the key couple is considered as world pawns of your ally NPC faction, it may change abit the gameplay of other mods.

In a simple word, some other mods or even Vanilla may also spawn them on your map as world pawns from another faction. But whatever the reason, you need to protect them to keep the PA.


Examples

- Factional War: You are no longer just a "bystander" like the author says. When your permanent ally is involved in the war and your child or child-in-law happen to be in their army, you'd better think of a quick intervention.

- Dynamic Diplomacy: Similar for battle simulation. Other NPC factions may randomly convert your PA to other ideologies even after your child successfully convert them.

- Hospitality: The couple may appear as guests if you invite your permanent allied faction. It should be fine but DO NOT RECRUTE THEM. In no way you shall attempt to change their faction on your own. There is a script to detect and correct their faction by force, but better not fully rely on it.

- VE Ideology: Some memes like Crafting Culture may force unwanted leader. With DMP you now need to be careful about these memes, because changing leader other than father/mother of the child will break the PA.

- Glitterworld Destroyer 4 & VE - Mechanoids: Mechs are insanely powerful in these mods, especially GD4. DMP may make them even harder for you may have some uncontrollable NPC to protect during the fight.

By having someone in another faction that you need to worry about, there are endless possibilities of new playstyles DMP can offer, depending on your mod list.


Collaborated mods

- Rimcities: PA will give you their own version of some Rimcities quests like city assault and defense. You can help PA to conquer the large cities as well as regular settlements. If your PA is targeted by the special variant of Dynamic Diplomacy global alliance, they will ask you much more often to defend their large cities.

- A Petition For Provisions: DMP has built-in balance patch for APFP. Items request now becomes a privilege exclusively for PA, no longer every non-hostile faction can offer it. The CD is also much longer, depending on their power (percentage of global settlements). See tooltip in mod config option for more info.

- Dynamic Diplomacy:

1. A DMP variant of DD great alliance against your PA AND YOU, if your PA faction grows too powerful. See tooltip in mod config option for more info. Recommended to play with MulitiRaid 联合袭击 for more challenge so that the great alliance may be united to raid you as well.
2. The 1.5 new feature "Semi battle simulation" in DD allows player intervention of battle sim to alter the result. Check DD page for details.


Other compatible/recommended mods

-SOS2: My script identifies SOS2 space maps and prevent all inappropriate DMP events in space, so that you wont see your child/child-in-law spawn and die in space without EVA suits. However if you use other pawn spawning mods non compatible with SOS2, this issue may still happen. Plz check SOS2 page for compatible mod list.

-Rimnauts 2: Celestial bodies maps are also considered as SOS2 space maps.

-VE Events : All incidents of DMP can have their chances adjusted in VEE mod configs.

-Vanilla Faction Base Expanded / Powerful Faction Base: To make enemy faction base assault abit more challenging when calling PA reinforcement in comm console to takeover.


Maybe compatible mods:

- Combat Extended 1.5 : I dont play CE myself so no guarantee, but this mod doesn't alter anything about combat mechanism so it should be fine.


Incompatible mods

-Better Relationship Value: This mod causes issues for DMP has alot of relation changes with expected values, which are not supposed to be altered by other mods.

- EdB Prepare Carefully: It may reroll suits worn on your child/child in law while they are outside of colony maps, making pointless to equip them with the best clothing or armors.


Requirement of DLC:

Ideology: Required. The mod takes Ideology leader as your colony leader. Ideologies need to be activated at game start. Incompatible with Classic Mode.

Biotech: Not a must-have but recommended for growth vat which help to raise a skillful child much faster. Xenogenes like Deathless and Ageless are also helpful to keep them alive to ensure the PA (Remember the power of Immortal trait in CK2).


Language
-简体中文
-English
-Français
You are welcomed to translate into more languages.

65 Comments
Ascaris 14 Jul @ 1:58pm 
RimHUD is auto-deactivating this mod due to an error for me. Heres the report it gave out: https://pastebin.com/cxYrXaAq
Ionfrigate12345  [author] 7 Jul @ 2:35pm 
For those who play DMP together with Dynamic Diplomacy:

I just updated the latter by adding a new feature called "Semi battle simulation", allowing you to join any battle sim between two NPC factions. The battle wont start until you arrive (unless timeout) so you now have another way to help your PA expand by winning the DD battle sim.

Later I may add some warning messages in DMP for all DD battle sims concerning your marriage union ally. But it's not a must have as long as you dont miss the DD popup messages.
wcpwnsuto 4 Jul @ 5:56pm 
Awesome Update!
Ionfrigate12345  [author] 4 Jul @ 10:03am 
A warning about the new ally takeover feature:

It may make vanilla settlement assault too easy with such ally reinforcement. It's recommended to use a mod making enemy faction base more powerful, such as Vanilla Faction Base Expanded or Powerful Faction Base
Ionfrigate12345  [author] 3 Jul @ 10:32pm 
UPDATE:

Added a new option on radio station to ask reinforcement from PA faction when attacking a regular enemy settlement. This will make your PA takeover the settlement after victory, instead of destroying it as usual.

This feature allows you to help your PA expand much faster. You just need to attack an enemy settlement, once entering the map you can call PA in your colony to join you.

Does NOT work on Rimcities special settlements (city, citadel etc.). For Rimcities joint assault, there are other quests for this purpose.
Ionfrigate12345  [author] 1 Jul @ 9:12pm 
I updated Readme in my github, including Chinese and French versions

The old one was written in the beginning of Beta, lots of new features are missing.
Ionfrigate12345  [author] 29 Jun @ 2:32pm 
I changed abit how Global Alliance starts against your PA:

In previous version it counts only the ratio of total number of settlements, but now Rimcities special settlements (cities and citadels) contribute to more weight during the calculation whether your PA is enough powerful to be targeted by other factions.
Ionfrigate12345  [author] 29 Jun @ 12:18pm 
UPDATE:

Add widgets to show info about current Permanent Alliance and temporary stay incident, if they are available, so that you won't be confused who is your permanent ally, which child you married off, or when they will leave your colony during a temporary stay.

The widgets are on the bottom right, just above icons panel, where it shows biomes and temperatures etc. The detailed info are shown only on mouse hover.
Ionfrigate12345  [author] 27 Jun @ 11:35pm 
Also I mark EdB Prepare Carefully as incompatible. This mod is actually incompatible with alot of mods (some modders even refuse to debug if the bug reporter mentions that they use this mod), for it s known of destructive coding on pawn generator. With DMP it may reroll suits worn on your child/child in law once they leave your colony map and become world pawns. As a result, it will become pointless to arm them by the best tier armors and clothings for their survival of future battles. With Prepare Carefully they will all be lost the next time they come to your colony map.

For random NPC pawns suits rerolling may not be a problem, but for DMP it will void a major part of the feature.
Ionfrigate12345  [author] 27 Jun @ 7:39pm 
UPDATE:

A small compatibility update for VEE (Vanilla Events Expanded), now the chances of most incidents of this mod can be configured dynamically in VEE, except Temporary Stay which uses complex and dynamic chance calculation.

Just pay attention to the quest Permanent Ally City Defense, the chance is tripled when the alliance is active against your PA (if you have both Rimcites and Dynamic Diplomacy) so setting to a higher value may make yourself too busy.