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I just updated the latter by adding a new feature called "Semi battle simulation", allowing you to join any battle sim between two NPC factions. The battle wont start until you arrive (unless timeout) so you now have another way to help your PA expand by winning the DD battle sim.
Later I may add some warning messages in DMP for all DD battle sims concerning your marriage union ally. But it's not a must have as long as you dont miss the DD popup messages.
It may make vanilla settlement assault too easy with such ally reinforcement. It's recommended to use a mod making enemy faction base more powerful, such as Vanilla Faction Base Expanded or Powerful Faction Base
Added a new option on radio station to ask reinforcement from PA faction when attacking a regular enemy settlement. This will make your PA takeover the settlement after victory, instead of destroying it as usual.
This feature allows you to help your PA expand much faster. You just need to attack an enemy settlement, once entering the map you can call PA in your colony to join you.
Does NOT work on Rimcities special settlements (city, citadel etc.). For Rimcities joint assault, there are other quests for this purpose.
The old one was written in the beginning of Beta, lots of new features are missing.
In previous version it counts only the ratio of total number of settlements, but now Rimcities special settlements (cities and citadels) contribute to more weight during the calculation whether your PA is enough powerful to be targeted by other factions.
Add widgets to show info about current Permanent Alliance and temporary stay incident, if they are available, so that you won't be confused who is your permanent ally, which child you married off, or when they will leave your colony during a temporary stay.
The widgets are on the bottom right, just above icons panel, where it shows biomes and temperatures etc. The detailed info are shown only on mouse hover.
For random NPC pawns suits rerolling may not be a problem, but for DMP it will void a major part of the feature.
A small compatibility update for VEE (Vanilla Events Expanded), now the chances of most incidents of this mod can be configured dynamically in VEE, except Temporary Stay which uses complex and dynamic chance calculation.
Just pay attention to the quest Permanent Ally City Defense, the chance is tripled when the alliance is active against your PA (if you have both Rimcites and Dynamic Diplomacy) so setting to a higher value may make yourself too busy.