Total War: WARHAMMER III

Total War: WARHAMMER III

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Immortal Landmarks SFO Submod
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
overhaul
Tunnisteet: mod
Tiedostokoko
Julkaistu
Päivitetty
266.400 KB
7.4. klo 8.12
8.7. klo 19.16
6 muutosilmoitusta ( näytä )

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Immortal Landmarks SFO Submod

Kuvaus
Firstly, the most important information.

*****All credit goes to Heimdal. He created a mod that is always enabled on every one of my playthroughs. I love landmarks. They actually make locations feel important then #472GenericCity. I will go out of my way to conquer a location with a unique landmark.

*****Shoutout to Venris and his team for making SFO. They created the best overhaul for the game.



Reason to use this submod instead of the other submod
*Added caps to the buildings that allow you to produce units.
*Rebalanced abilities
*Does not datacore the main mod.

Basic Mod trouble Troubleshooting
*****We will try help trouble shoot a mod conflict, but we WILL ASK YOU FIRST TO:
Download Prop Joe/Shazbot's Mod manager,[github.com] which will tell you if there are outdated, missing required, or conflicting mods
*****Unsub and resub to this and all required mods incase any were corrupted while being downloaded from Steam, and verify steam game files
*****Don't manually adjust the load order. If you have Prop Joe's mod manager, right click on the word order, to make sure your list is set to default load order.
*****Just try with the required mods to make sure it loads
*****And then if you still don't know what's going on, post more detailed information than just, "Doesn't work/Crashes/I have a conflict."[/b]
*****There is no CTD with this mod, SFO and it's required mods. As always, we appreciate your help and feedback for balancing or issues.

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
31 kommenttia
JustTheJorge 29.9. klo 19.15 
Im getting crash using only this sfo and Immortal landmarks, im guessing yesterdays sfo update broke it
IsoMS 4.9. klo 3.27 
Just so anyone knows, as far as I can tell, the submod is working fine along with the main mod. The game and campaigns load in as they should and the landmarks appear to be balanced accordingly.
cryohellinc 30.8. klo 2.56 
Update please.
Ratatoy 24.8. klo 5.57 
F
=[NK]= Col. Jack O'Neil 21.7. klo 16.51 
Sky... I don't suppose you've like.. Tried to look at the upload dates?
Sky 21.7. klo 12.14 
Is this up to date?
GabeSky  [tekijä] 8.7. klo 19.16 
Added Skeleton Horsemen to cap_ksl
Dziki_Goblin 1.7. klo 14.13 
Hi, great mod but there is one issue. As kislev captured zoishenk and with 2 tier landmark can recruit skeletal horsmen for free with 0 upkeep and the limit for them is 104? That looks like a bug, really unbalanced. Please fix it
GabeSky  [tekijä] 18.6. klo 17.30 
This submod does not touch Spineport. If you open it up with rusted pack file manger you can search for Heim_spineport. There is no table in this mod that touches or modifies anything to do with that landmark. Infact this mod does not datacore the main mod at all.
Ixybus 17.6. klo 8.13 
Anyone else crashing after the end turn when building Spineport with Ikit?