Total War: WARHAMMER III

Total War: WARHAMMER III

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Immortal Landmarks SFO Submod
   
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overhaul
Tags: mod
File Size
Posted
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266.400 KB
7 Apr @ 8:12am
8 Jul @ 7:16pm
6 Change Notes ( view )

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Immortal Landmarks SFO Submod

Description
Firstly, the most important information.

*****All credit goes to Heimdal. He created a mod that is always enabled on every one of my playthroughs. I love landmarks. They actually make locations feel important then #472GenericCity. I will go out of my way to conquer a location with a unique landmark.

*****Shoutout to Venris and his team for making SFO. They created the best overhaul for the game.



Reason to use this submod instead of the other submod
*Added caps to the buildings that allow you to produce units.
*Rebalanced abilities
*Does not datacore the main mod.

Basic Mod trouble Troubleshooting
*****We will try help trouble shoot a mod conflict, but we WILL ASK YOU FIRST TO:
Download Prop Joe/Shazbot's Mod manager,[github.com] which will tell you if there are outdated, missing required, or conflicting mods
*****Unsub and resub to this and all required mods incase any were corrupted while being downloaded from Steam, and verify steam game files
*****Don't manually adjust the load order. If you have Prop Joe's mod manager, right click on the word order, to make sure your list is set to default load order.
*****Just try with the required mods to make sure it loads
*****And then if you still don't know what's going on, post more detailed information than just, "Doesn't work/Crashes/I have a conflict."[/b]
*****There is no CTD with this mod, SFO and it's required mods. As always, we appreciate your help and feedback for balancing or issues.

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
25 Comments
GabeSky  [author] 8 Jul @ 7:16pm 
Added Skeleton Horsemen to cap_ksl
Dziki_Goblin 1 Jul @ 2:13pm 
Hi, great mod but there is one issue. As kislev captured zoishenk and with 2 tier landmark can recruit skeletal horsmen for free with 0 upkeep and the limit for them is 104? That looks like a bug, really unbalanced. Please fix it
GabeSky  [author] 18 Jun @ 5:30pm 
This submod does not touch Spineport. If you open it up with rusted pack file manger you can search for Heim_spineport. There is no table in this mod that touches or modifies anything to do with that landmark. Infact this mod does not datacore the main mod at all.
Ixybus 17 Jun @ 8:13am 
Anyone else crashing after the end turn when building Spineport with Ikit?
Shavy 14 Jun @ 4:23pm 
SFO?
Imperial Obligation 30 Apr @ 6:51am 
Thank you for all the work you do! This submod is a MUST HAVE!
GabeSky  [author] 22 Apr @ 3:07am 
I will take a look when I have some time off.
Arker 16 Apr @ 7:01am 
oh and there's a issue after your fix: spell casters from landmarks don't have the spell to cast, like the prophetess from the church of Bordeleaux lol
Arker 16 Apr @ 5:59am 
@GabeSky nvm, I didn't make it clear at all
and would you mind if I sometimes -- well actually OFTEN -- suggest -- or actually TELL -- you which landmark's value should be adjusted or add / delete some effects in need?
GabeSky  [author] 16 Apr @ 4:58am 
@Arker no probelm. That is very easy to change. I just did not understand. Also, sometimes I can be a bit dull.