RimWorld

RimWorld

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Reinforced Walls (Continued)
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Mod, 1.4, 1.5, 1.6
File Size
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3.398 MB
7 Apr, 2024 @ 5:35am
19 Jul @ 3:02pm
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Reinforced Walls (Continued)

Description
Continuation of the original Reinforced Walls mod by NECEROS.



Update for Rimworld 1.5 & 1.6:
Now works also without XML Extensions, but you will loose access to mod settings.





Adds expensive heavy reinforced walls and embrasures, with triple base hit points over vanilla walls. They also have a significant damage resistance against breach weapons, mining, thump cannons, basic projectiles, and explosions. Unlocked by researching one new industrial level technology, which (by default) requires a hi-tech research bench to complete. Also adds a new buffed version of the security door if you have the Anomaly DLC enabled.

Several aspects of the mod can be tweaked in the mod settings if you have Imranfish's XML Extensions enabled (required mod dependency).

Should work with all stony and metallic materials, even modded if they belong to one of those categories.

Multipliers by damage type:

Bomb 0.75 Thump 0.75 Demolish 0.65 Mining 0.35 Bullet 0.30 ArrowHighVelocity 0.20 Arrow 0.15

Credits
All credit for the idea and used wall artwork goes to the original mod creator, NECEROS

Links
Source code available in GitHub [github.com].
75 Comments
Slimez 20 Sep @ 4:41pm 
Related to that embrasure airtightness issue, I know there is a mod called Retractable Defenses (or something like that) that adds a console and retractable walls where you can (if the console is manned) retract or raise the special walls. When extended, the walls are airtight if they are made of an airtight material. Would be interesting to see something like that for embrasures, where you could open/close the firing port to either shoot out of it or to secure it against the vacuum. That would probably not make sense for this mod tho, but as a separate mod that this, rebuild and renewed and all that can be patched into
Phoenix-D 26 Aug @ 5:43pm 
On testing, yep. The game complains it's airtight with a log error, then makes it not airtight.

renewed- not this mod- is what that happens to. It also generates Config error in NEC_ReinforcedEmbrasure: impassable, player-buildable building that can be shot/seen over.

so hopefully Ludeon isn't thinking of just patching embrasures out entirely :/
cyano  [author] 26 Aug @ 4:06am 
Airtight is not separately added; that property comes from the base game defs. If it's airtight in base game it's airtight in this mod. IIRC making embrasures airtight causes a load error and there it is actually separately disabled. And it wouldn't make sense anyway.
Phoenix-D 26 Aug @ 1:14am 
As far as I can tell, the embrasuress from Reworked and this mod aren't airtight, renewed is.

(and yeah it shouldn't be :D)
-=GoW=-Dennis 24 Aug @ 10:05pm 
You mean the embrasures are not airtight even when on metal walls? I mean, that kinda makes sense if there isn't forcefield in them. I guess making them unusable in space and having them airtight in return for that duration would be cool.
Phoenix-D 24 Aug @ 8:49pm 
Yeah, sorry, I was talking about the gun slits there not the walls.
-=GoW=-Dennis 24 Aug @ 6:35pm 
Ah, so this mod DOES have airtight added to metal walls?
cyano  [author] 24 Aug @ 3:24pm 
Just like in vanilla, metal walls are airtight but wood and stone are not. Though I think it's still a thing in vanilla as well where wood/stone double walls are also airtight.
-=GoW=-Dennis 24 Aug @ 1:36pm 
Thank you, unfortunately I need airtightness for my project. So I guess Reworked is the besr choice for now.
Phoenix-D 24 Aug @ 3:46am 
They also all have different research requirements.

This one works semi-natively with the awesome Layered Wall destruction.