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Since I had 3 fights same time as julian mission they all had the sitrep so it was confusing.
By default, once Julian has been defeated, his sitrep shouldn't be added to new missions (unless you have something else interfering with it). As it is currently coded, the sitrep could stay on other missions if it was already been added before (I could add a fix for this, though). And, even if the sitrep is here (due to one way or another), Julian won't indded spawn if he has previously been defeated.
Then it kinda keep showing in the sitreps but the robots don't show up,a fix for that? Not sure why its doing that.
I have CI and mechnized warfare on.
To spawn the POI (from the globe view):
SpawnPOI true 5 POI_HunterWeapons
To spawn Julian and his crew (in a mission with the sitrep), put your mouse pointer somewhere "fair" in the fog of war close to both you and Advent and run the commands:
DropUnit Sectopod_Markov 6
DropUnit FeralMEC_M1 6
(repeat the FeralMEC command 4 more times)
I was using this mod before too, but I currently don't know why both aren't working together.
It's a shame that that mod is breaking things. :/