Space Engineers

Space Engineers

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K.R.N.S.Caprica Class (Drone Carrier FFU)
   
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Type: Blueprint
File Size
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29.469 MB
29 Mar @ 11:09pm
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K.R.N.S.Caprica Class (Drone Carrier FFU)

Description
- Lore -

"Star Date 7428 - 020 - 04 GSC, At 3:42pm - GST. The year and time that the Norther Frontier Colonies Seceded from the Navarean Union. Later to be called the great Secession wars, Which would go on for 5 years before a peace treaty would be made, formally recognizing the now reorganized, Kircheis Colonial Republic as its own nation"

"Star Date 7810 - 031 - 09 GSC. Republican Navy High Admiral Siegfried Stafon, Sends out a invitation to all major ship building corporations in the K.C.R. .Only two accept the invitation, L&V Industries and The Argo Ship Building Company.

With no real idea on what the Republican navy wanted for a ship the two companies came up with some... radical deigns. The L&V Corporation came up with a mostly Ai controlled Warship at approximately 174 meters long, with a max crew complement of around 13 and a minimum of 4 With 6 triple barreled 400mm cannons and 4 duel barreled 400mm. The High Admiral liked this idea, but suggested removing the some of the cannons for a UCV pad instead, L&V engineers agreed to this, thus Project S-001 began.

Four Years Later K.R.N.S. Caprica, K.R.N.S. Kircheis, and K.R.N.S. Mariendorf, leave the Uronis Ship Yards the shake down voyage were very successful and as soon as these ship returned the Republican Navy commissioned over 200 of the Caprica class into immediate serves."


- Caprica Class Specs -

Blocks: 4,382.

PCU: 32,141.

Mass: 5,813,508Kg.

Length: 174 Meters.

Engine Type: Mariendorf Hydrogen Thrusters.

Power Type: 6x Klopstock Fusion Reactors.

Supplemental Power Type: 10+x Klopstock Crystalline Battery Banks.

Warp Type: 2x Mariendorf Warp Drives - Range: 4,000k.

Weapons: 3x Triple Barreled 400mm Cannons, 3x Duel Barreled 400mm Cannons, 8x 60mm HPDC, 9x 20mm LPDC, 4x Fixed Nose Mounted 1,500mm Cannons.

UCV Type: 24x L&V Industries Unnamed Rail-Cannon Combat Vehicles Mk.1.

Crew: Max 13, Min 4.


- Side/Mod Notes -

The Sound Mods Are Not Really Required, They are there because ive set up a fancy start up procedure as seen in the YouTube video above. everything with still work with out the sounds it just will... be a bit weird and quiet for a bit before everything comes to life if you use the fancy start up button.

The UCVs use Keens in house drone Ai Block. so do not expect the drones to always work. ive also left info in the Ai's Offensive Combat Blocks Custom Data on setup/use of different modes. Do not worry about reclaiming the drones after battle, if ammo runs dry they will ram the enemy ship, if Hy fuel runs out they will auto detonate, if a neutral or enemy player gets near them after they have been activated then they will auto detonate.

The Cockpit For Controlling the ship is in the CIC roof next to the front LCD,

--Number 1 bar is Main Weapons Cameras Jump Drives and you Battle Mode and Normal Mode Timers.

---Number 9 Bar holds the UCV Master Launch Timers.

Button 1 is the UCV Master Arm On/Off Switch this will turn on all the UCV's reactors and bats.

Button 3 Is the Launch Cancellation Switch, Hit this if you want to stop all deployment of the drones, this will stop all the UCV launch timers.

Button Number 5 is the UCV Master Launch Timer Activation Switch """BEWARE""" You must be stopped or moving at least 20m/s with out gaining or losing Via inertia dampeners Off and do not rotate the ship. this is for the safe deployment the UCV's and the safety of the ship!!!!

Also In The control Seat There Is A quick Start button, number 3 if you wish not to do the Fancy start up


--Please Comment if you find anything amiss--